🏭🔗 Virtual Designer of Worlds, Buildings, Clothes, Avatars and Experiences on-chain : https://xitter.cf/t.co/ohLCT7DhfE artworks : https://xitter.cf/t.co/4rIZLzEwaQ

Milano
Joined May 2021
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From sketch to home, built in 3D with Claude Opus 5.5 using Three.js + TSL. The architecture evolves through four stages: first lines, massing, detail, and finished home.
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A pivotal moment for real estate! 🏡 Capturing a property in 3D used to mean a $5,000 LiDAR scanner. This house was scanned with a $500 @insta360 X5 - a consumer 360 camera. And best of all? All of the software is free and open source! It's based on a technique called 3D Gaussian splatting: 🪄 Splat creation: Spirula Studio 🖼️ Splat rendering: @PlayCanvas So for $500, you can present any property online and let prospective purchasers freely explore as if it was a videogame. 🎮 [1/3]
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Riley Brown (rileyb3d)
@rileyb3dSep 10
Just uploaded a ton of nature assets. These were all originally made for my game, but I'm sharing on my site. Every one of these is actually a plant species found in my own yard and neighborhood. I hope you can use them in your own game or other projects!
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5min in editor.pascal.app give it a try
🔴Yeni Yapay Zeka modeli GPT-6 Astra, Revit’te 5 katlı bir binayı 1 saat 19 dakikada modelledi. Tek bir referans görselden; 🏢 16 daire 🧱 327 duvar 🚪 162 kapı 🪟 98 pencere 📐 267 ölçülendirme oluşturdu. Plan, kesit ve görünüşler dahil 4 paftayı PDF olarak çıkardı. Üstelik süreç başladıktan sonra manuel müdahale yapılmadı.
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Architects are going to hate this. Someone just open sourced a full 3D building editor that runs entirely in your browser. No AutoCAD. No Revit. No $5,000/year licenses. It's called Pascal Editor. Built with React Three Fiber and WebGPU -- meaning it renders directly on your GPU at near-native speed. Here's what's inside this thing: → A full building/level/wall/zone hierarchy you can edit in real time → An ECS-style architecture where every object updates through GPU-powered systems → Zustand state management with full undo/redo built in → Next.js frontend so it deploys as a web app, not a desktop install → Dirty node tracking -- only re-renders what changed, not the whole scene Here's the wildest part: You can stack, explode, or solo individual building levels. Select a zone, drag a wall, reshape a slab -- all in 3D, all in the browser. Architecture firms pay $50K+ per seat for BIM software that does this workflow. This is free. 100% Open Source.
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The jump from GPT-5.6 to GPT-6 Astra for world generation is honestly monstrous. This result genuinely surprised me. My first prompt was simply: “Create a cozy lake with a fisherman’s cabin on the marshy shore. Put a small island in the middle of the water, with an abandoned house hidden among the trees. Add a fishing boat beside the cabin, lily pads, reeds, jumping fish, typical wetland wildlife, a small beach, one path leading to the beach and cabin, another path returning into the forest, and a tree line around the entire scene.” I gave that description to Astra through my prompting workflow. It transformed the idea into a complete production prompt covering the semantic layout, terrain, Blender assets, GLB exports, Three.js assembly, animations, mobile controls and multi-view validation. I then gave that second prompt back to GPT-6 Astra, and this is the result. The improvement over GPT-5.6 is massive. Astra preserved the full composition, from the cabin and fishing boat to the central island and its hidden abandoned house, while handling the complete Blender-to-Three.js workflow with a level of coherence I genuinely wasn’t expecting.
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native gaussian splatting in three.js has arrived
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wtf this is crazy webgl.dev
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Made a 3D construction simulation where an autonomous site erects a five storey building component by component, with crane lifts, material deliveries, fastening robots and structural validation. Built with Three.js, WebGPU and Rapier. Showed main stages to keep the video short.
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So many memories and amazing worlds built on the OG hyperfy.io platform (v1). I really didn’t want to shut it down but GKS was costing me roughly $500/mo due to kubernetes and agones infra. I decided to hand it over to Fable 5 and he moved the entire platform to a single $30/mo server 🎉 I actually have no idea how it works, i didn’t look, all i know is that it’s safe now 🤣 I still remember spending over 4 months building that k8s infra and was super proud of it. Fable made it better and cheaper in less than an hour of work. It’s probably not perfect but it’s better than shutting down. Long live hyperfy v1!
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HTML isn't just markup anymore. For AI agents, it's becoming the best visualization layer. Made with @HyperFrames_ Shoutout to @equinusocio for the css mask inspo 🔊 Don't mute this
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OMFG! one prompt, 12 minutes, fable designed a raptor glb, skinned it, animated it, and turned it into a mount i can ride with a special ability.
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Earlier this year, while preparing for hands-on @hyperfy_io + AI worldbuilding workshops with k-12 educators in Hawaiʻi, I reached out to a few builders whose work has deeply inspired me. One of them was @untitledxyz_ , whose background in architecture and urban design brings such a thoughtful perspective to virtual spaces. I asked him to respond to a few questions for students and educators about building worlds, creative process, experimentation, collaboration, and what it means to create inside shared digital environments. His answers became part of a video I shared with educators in Maui. What I loved most was how he framed virtual worldbuilding not as something that needs to be perfect, but as a living process. A space to test, remix, collaborate, break things, learn from others, and keep building. He talks about Hyperfy as a collaborative sandbox, almost like a digital charrette, where people can gather, share ideas, and shape a world together. That is exactly what I hope students and educators feel when they enter these spaces. Not “I’m not technical enough.” Not “I’m not creative enough.” But, “What can we build together?” Huge thank you to Untitled.xyz for taking the time to share such thoughtful reflections with the educators and students I’ve been working with. These kinds of voices help show that worldbuilding is not just about technology. It is about story, place, process, collaboration, and imagination. P.S. I also received amazing responses from @OgiWorlds and @MetageistVR , and I’ll be sharing those videos soon. Each builder brought such a different perspective on creativity, collaboration, and what these worlds can open up for students and educators. Keep an eye out. More builder reflections coming soon. You can also watch it on my YouTube channel here. I’d be so grateful for a follow there too 🙏🏽❤️‍🔥youtu.be/ImeGP7h2IjQ?si=fu_L…
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Introducing GameBlocks: open-source building blocks that help coding agents prototype any 3D games with @threejs 3D behavior is hard to specify in natural language. GameBlocks turns fragile spatial logic into inspectable implementations with clear semantics, so agents can build from known-good patterns. Github: github.com/xt4d/GameBlocks #gamedev #indiedev #threejs #codex #claude
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Matt Shumer
@mattshumer_Jun 9
For everyone complaining that this is slow, I ran the prompt 'make it faster, without losing quality', and voila:
Matt Shumer
@mattshumer_Jun 9
Fable has solved 3D worldbuilding... utterly insane. This is all completely custom-built ThreeJs, running in the browser.
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surely this is some kind of long tail world record for the most detailed environment made in @threejs that runs smooth on iphone 12 safari lmao 🤣
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Watcher.Guru
@WatcherGuruApr 6
JUST IN: JPMorgan says tokenized real-world assets market could grow to $13 trillion by 2030.
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THIS is how cities, real estate and properties should be visualized CesiumJS is AMAZING
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VCs are betting that artificial intelligence will disrupt nearly every industry in the world. Are they prepared for it to disrupt their own? wired.com/story/ai-kill-vent…
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Replying to @crufro @moltbook
idea: avatars based on benchmarks / iq. The smaller models be like tubby cats, and bigger smarter models look more humanoid 😁
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