GLOCKCHAIN (@gwapchain) profile picture

building games - something new is coming

Joined June 2013
Photo by GLOCKCHAIN (@gwapchain)Photo by GLOCKCHAIN (@gwapchain)Photo by GLOCKCHAIN (@gwapchain)Photo by GLOCKCHAIN (@gwapchain)Photo by GLOCKCHAIN (@gwapchain)Photo by GLOCKCHAIN (@gwapchain)Photo by GLOCKCHAIN (@gwapchain)Photo by GLOCKCHAIN (@gwapchain)Photo by GLOCKCHAIN (@gwapchain)
GLOCKCHAIN retweeted
THE CITADEL. HIGH STAKES GUNSHIP BROWSER MMO Closed beta starts this weekend. Claim your spot now thecitadel.com
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GLOCKCHAIN retweeted
Current king has earned $700+ Try to steal the throne -> tyrantz.io
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Updated gameplay to increase attack rates. Cost of attacking is now expontentially cheaper Get in and try to take the crown from ME -> tyrantz.io
$TYRANT Attacks are now cheaper. Burn rate reduced to 0.5%. Stake. Strike the king. Claim the throne. Play now!: tyrantz.io @base
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We're live! Tyrantz.io $TYRANT
Tyrantz.io is live on @Base . On-chain game where you fight for a throne that yields ETH. There's a king. Take the crown. Play $TYRANT → tyrantz.io
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This is amazing. A usecase for all of these abandoned malls.
this hotel is full of (placeholder) zombies
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Damn. I love me an arms race.
Introducing dev tags. Teams recieve a tag, update holders, and build their community all within fomo. fomo is for builders too.
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We're launching the next big on-chain experiment teapaw.org/tyrantz_io/status/2087…
Incoming launch! On-chain game where players fight for a throne that yields ETH. Stake. Fight. Earn. 400 Early Spots. Invite friends — earn 5% of their trading fees when we're live. Get in now: tyrantz.io
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GLOCKCHAIN retweeted
Incoming launch! On-chain game where players fight for a throne that yields ETH. Stake. Fight. Earn. 400 Early Spots. Invite friends — earn 5% of their trading fees when we're live. Get in now: tyrantz.io
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GLOCKCHAIN retweeted
AI is solving math humans have been stuck on for decades Maybe now isn’t the time to toss your networth into an immutable public money experiment Just saying
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The French knights at Crécy and Agincourt were full of honor and panache. Beautiful horses, beautiful armor, beautiful feathers – formidable. Magnificent. The English were efficient. Guess who won? The longbowman was a peasant. No noble blood, no chivalric code, no magnificent plumes. He trained every Sunday by royal decree until he could put an arrow through armor at two hundred yards. He was not impressive to look at. He was devastating to face. The French knights found it offensive. To be killed by a commoner with a stick and a string – it violated the entire aesthetic of war. They charged anyway, because the code demanded it, because the horses were magnificent, because retreating was unthinkable for a man of honor. The arrows didn’t care about the code. This is the oldest story in Western civilization, told every century in a different costume. The beautiful system versus the efficient one. The one that looks right versus the one that works. The French had the better uniforms at Crécy, at Agincourt, at Waterloo, and in 1940. The pattern is not a coincidence. It is a civilizational tendency – the preference for the magnificent gesture over the effective one, for the noble form over the brutal function. The market is the longbow. Unglamorous, democratic, slightly disreputable in polite company – and devastating to any system that faces it while still believing that looking correct is the same as being right. The arrow doesn’t care about your panache. It never did.
On this day in 1333 a young Edward III showed the world the tactic that would define English armies for the next century, and it began with a doomed rescue. The English were besieging Berwick, and its defenders had cut a deal. If no Scottish army relieved them by a set date, they would surrender. So the Scots, under the Guardian Archibald Douglas, had little choice but to come and fight on ground Edward had chosen. Edward planted his army on the slope of Halidon Hill with a boggy valley in front. His men-at-arms fought on foot, and between and ahead of them he massed his longbowmen. To reach the English, the Scots had to wade down through the marsh and then straight up the hill into the teeth of the archers. It was a massacre. The arrows tore the Scottish formations apart before they even closed, and the few who reached the top were cut down. Six of the nine most senior Scottish commanders died, Douglas among them, and Berwick surrendered the next day. English losses were counted in single digits, surely too low, but the gap was staggering. Edward had just proven the longbow-and-dismounted-knight formula he would later use to bury French chivalry at Crécy, Poitiers and Agincourt.
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Soccer is a poorly designed sport. So many instances in this World Cup where the better team took an L due to pure randomness. Penalty kicks? Really bro? What a lazy way to end a match. Might as well flip a coin. They should make the field smaller. And remove the goalkeeper. So players get more chances to score. Cuz currently way too many things have to go right before to even create a chance at a shot.
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this kintara mmo meta is lovely. something beautiful will come from all of this slop.
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GLOCKCHAIN retweeted
We built a real-money PvP shooter @base And our affiliate program is live. Invite your friends to earn a percentage of their cashouts.
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GLOCKCHAIN retweeted
We built a real-money PvP shooter @base. your mass is your money. deposit $1 to spawn, hunt players to steal their balance, and hold Q to cash out with your profits. play now → globs.fun
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GLOCKCHAIN retweeted
You found us early! This is a skill-based financial game. Where you kill people to earn real money. First 1,000 signups get a surprise @base globs.fun
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🫡🫡🫡🫡
For a long time, I believed that if we built a game as good as our mainstream competitors, people would come across. That was wrong. We assumed that if the gameplay was good, ownership would be the cherry on top that made players switch. It wasn’t. To get someone to care about owning something, they first need to want it. And they need to want it for the right reasons. It’s fine if that reason is financial, but it has to mimic the psychology of collecting. The longer I hold this, the more valuable it becomes. Pokémon nailed that feeling. No one remembers the Pokémon saved on their Game Boy, but everyone remembers the cards sleeved in their attic. Blockchain gives us the tools to recreate that emotion online. But that doesn’t mean “make it an NFT” and people will care. You have to create a connection. And that takes content and experiences. It takes time, art, story, and lore. There’s no shortcut. That’s why no one has yet cracked the code. Everyone tried to build ownership first. But ownership only works when desire already exists. I still believe ownership can be the cherry on top. But you still need the cake. And the cake can’t taste like every other game out there. You need to build something unique. Because if your gameplay feels transient, no amount of tokenisation will save it. We’ve been consolidating for years, but a few of us are still building. If you’re one of the ones genuinely trying to create a standout hit, I’m rooting for you.
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How do people not see the potential? How do you look at the capital accumulation on ETH and not make the logical leap- scale this to a virtual world? Why is barely anyone building something that even makes an attempt at this? Where is the disconnect?
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