iOSLife (@iOSLife) header
iOSLife (@iOSLife) profile picture

Wouldn’t you like to know?

That one place
Joined June 2009
Photo by iOSLife (@iOSLife)Photo by iOSLife (@iOSLife)Photo by iOSLife (@iOSLife)Photo by iOSLife (@iOSLife)Photo by iOSLife (@iOSLife)Photo by iOSLife (@iOSLife)Photo by iOSLife (@iOSLife)Photo by iOSLife (@iOSLife)Photo by iOSLife (@iOSLife)Photo by iOSLife (@iOSLife)
Replying to @jormy
I could publish for you under my company profile if you'd like. Not interested in royalties.
1
50
Absolutely joke that the new iPad mini doesn’t have ProMotion.
1
58
Replying to @MikaMobile
@MikaMobile Duo running a recompiled Zombieville USA. Looks awesome on all screens!!
18
Replying to @jormy
Is this real? I’ve been using my Duo for a few days wishing I could nintype on it.
1
50
Replying to @redsonkal @firefox
Nope. It’s just another realistic mount.
2
124
this one was actually the original source code, but with the success I have seen with decompile I think results would be similar
2
34
Replying to @khangtoh
@khangtoh Longshot. Active here?
27
Replying to @DistinctiveGame
@DistinctiveGame Hey friendos, do y'all still have the source code for the original Dead Runner?
28
Replying to @thebehemoth
@thebehemoth it has been 16 years. Please send update on iOS port.
26
Replying to @HailSouthern365
Trick plays up 14-0 and 21-0 against FCS team is so dumb
3
272
Replying to @pkbeamalpha
Any idea if Pokes from official HOME can ever be supported in OpenHome?
76
Replying to @MoneyyyMikeee
Congrats on your new Mercedes and your $125k!
1
1
201
Replying to @Xergal
you give code now or else
1
14
Replying to @ammaar
I've been attempting this with GPT 5.6-Sol and a SNES rom. It does not work great! Unsure if model, prompts, starting point.
27
Replying to @DredmorGame
15 can't be true... Oh no.
3
168
iOSLife retweeted
If Yu-Gi-Oh was about Tech Jobs
189
1,514
167
11,055
985,390
Replying to @thebehemoth
Nor will I about the iOS port
20
Replying to @thebehemoth
Finally, Castle Crashers on iOS!!
32
Replying to @fridayyy_dev
Only played one round on the first island, but this is a lot of fun. Any chance you'd be willing to share details on how you are handling the battles? What effect do stats have? How do you determine outcomes of battles? Any tips on making a battle system like that?
1
27