
Strategy @MultiChain | Ambassador @solflare
Toronto, Ontario
Joined April 2015
- Tweets13.9K
- Following999
- Followers3.6K
- Likes43.1K
Dear Mr. John Apple,
I totally understand how marketing works but do you not see the clear problem here?
You want to shill me on how you can get me distribution, followers, CEX listing and so forth on Telegram.
I think this is a fair ask if you’re legit.
Wish I could add the disclaimer that if we end up doing business the $6.50 is reimbursed.
If you’re complaining about the next generation of consoles costing upwards of $1800 dollars, maybe you shouldn’t be gaming.
I’m triggered 😭
@MSFTCopilot please fix this on @MicrosoftAI
Thanks in advance
Why are all these memecoin millionaire kids fully incriminating themselves in 4K fully doxxed?
So far I’ve learned that if you’re not launching and bundling the entire bonding curve, you have a skill issue.
What are the chances that Apple releases a touchscreen MacBook Pro and it will have…..
Nano texture as a $150 add on
Touchscreen as a $250 to $500 add on
Touchscreen with nano texture as a $500 to $750 add on
@MKBHD get in here lol.
Everyone: You can’t.
@elonmusk: "He who laughs last, gets the first laugh after the guy who laughed before him, and if he laughed that time then imagine how good the laugh will be when you last laugh last."
The decisions Asha has been making since taking over XBOX needs to be studied. Absolute goat.
Future Microsoft CEO btw.
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
Hate that I know something is built by Claude or Codex right away, and regardless of how great the product may be, I immediately judge it as a low-effort/quality product.
Anyone else feel this way?
Mass exodus of TG groups and other chats felt great.
Social maintenance is underrated.
While doing this I discovered the number of people who ghost you or just haven’t replied in days, if not weeks.
Used a bot to audit all the people I speak to on a regular basis and got a report of average response time.
Will be using this information to reciprocate.
legend retweeted
Can’t stress the importance of surrounding yourself with the right people or group, especially in a space like web3. Just like in life, it takes a lot of tumbles to realize who was there to help you back up, but even more importantly, those who encourage you to pick yourself back up and help you dust the dirt off your shoulders.
Pay attention to the small acts of kindness from others. Often, those who make grand gestures harbor hidden expectations or ulterior motives, only to throw it back in your face when it suits them.












