mattRlive (@mattRlive) header
mattRlive (@mattRlive) profile picture

Over 6,000 monthly listeners on Spotify | Blocked by a lot of people | Politics: Central-Right | I Don't read DMs

Canada
Joined June 2009
Photo by mattRlive (@mattRlive)Photo by mattRlive (@mattRlive)Photo by mattRlive (@mattRlive)Photo by mattRlive (@mattRlive)Photo by mattRlive (@mattRlive)Photo by mattRlive (@mattRlive)Photo by mattRlive (@mattRlive)Photo by mattRlive (@mattRlive)Photo by mattRlive (@mattRlive)Photo by mattRlive (@mattRlive)
I'm actually surprised that Totally Not Mark used my Shin Godzilla cover. Apparently this was 2 years ago. I used to watch his Dragon Ball content all the time. Pretty happy about this.
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Just got 6 Green Jade Shrimp and they are beautiful. Here's one of them 😍
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mattRlive retweeted
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DEI was a mistake!
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mattRlive retweeted
In the span of 1 15 minute episode this cartoon depicted: - a trans person killing someone for misgendering them - openly grooming a minor - claimed the government is trying to eradicate all trans people - gave estrogen to an autistic minor - depicted being straight as being dumb and clueless And no one is surprised. (Also you think that this cartoon set the trans community back, it was actually all of the school shooting and grooming children that did yall over.)
singlehandedly set the transgender community back decades fuckkkkk 💔
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Go woke, go— err, studio is closed
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mattRlive retweeted
今回の海賊版騒動でたびたび名前が出るゲイブ・ニューウェルについて調べてみた。 この人はSteamを作ったValveの共同創業者で、海賊版について「合法的に入手する手段がない、あるいは正規版が不便だから海賊版が広がっているのであれば、提供する側にも問題がある」という考え方を持っている。 ならば正規版をきちんと、早く、便利に提供すれば、海賊版は相対的に減っていく。Steamは実際にその考え方で成功した例なので、「日本のコンテンツ業界も同じように正規流通を充実させるべきだ」という話らしい。 好むと好まざるとにかかわらず、これからそういう時代になっていくのかもしれない。
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mattRlive retweeted
Thanks for vibecoding your new launcher @EpicGames you have fucked my pc
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mattRlive retweeted
"Why don't you give up?" "Because he never did."
海外の方の「俺たちは正規の方法で手に入らないから海賊版しかないんだ」っていう意見には 諦めれば?としか言いようがない
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mattRlive retweeted
Hello Japanese Twitter. I want to explain why Western consumers are often willing to push the boundaries of copyright, even when it's controversial: Historically, in the West, challenging copyright restrictions has SOMETIMES led to better outcomes for everyone, including the copyright holders themselves. Take "fair use". In the US, copyright law allows people to use pieces of copyrighted material for criticism, reviews, education, research, and parody, depending on the circumstances. It's why anyone can make YouTube essays using gameplay footage, review movies using clips, parody existing works, or study copyrighted material. These freedoms developed over decades of folks challenging copyright restrictions in court. People pushed boundaries, courts established new rules, and consumers benefited. Hooray! Something similar happened with the "right-to-repair" movement. Manufacturers have used copyright restrictions, software locks, and other barriers to stop people from repairing products they own. Consumers challenged those restrictions, by repairing them anyway, then being sent to court, which helped bring about laws that expanded our repair rights. Basically we said: "This law sucks. If I buy this shit, I should have basic rights over how I use and repair it." Now consider Piracy. I don't condone piracy, but I recognise that it has sometimes exposed problems with how entertainment is sold. Music piracy EXPLODED when people wanted digital music. Then iTunes was created in response, and helped prove that millions of those same pirates were happy to pay for a convenient, affordable service that didn't exist. Movies and TV experienced similar problems, so streaming services were made which helped massively reduce Piracy. PC gaming saw something similar with Steam. But my favourite example is Crunchyroll! Crunchyroll started as a website hosting Pirate anime. Western audiences wanted to watch Japanese shows that often weren't legally available in their countries. Eventually, it becamse so big Japan made a deal with Crunchyroll to become a legitimate streaming business. The site now licenses anime directly from Japanese companies. Today, it has millions of paying subscribers and generates MASSIVE revenue for the Japanese anime industry. An audience that once watched anime without permission became a massive international customer base willing to pay Japanese companies. Imagine if that demand had simply been dismissed as criminal behaviour, without anyone recognising the business opportunity?? This is the pattern I'm trying to explain. We see that when consumers push against restrictions, they sometimes expose problems with the existing business model. Companies respond with better services, laws change, and both consumers and creators can benefit. None of this means piracy is justified or that creators shouldn't be paid. Only that challenging a restriction can SOMETIMES reveal that the damn restriction itself is preventing a better solution, and pressing on that restriction can create to fix. I think this helps explain a cultural difference between some Western and Japanese attitudes towards copyright. Western consumers often see copyright disputes as ordinary folks fighting against wealthy corporations controlling access to entertainment. Japanese audiences seem to place greater emphasis on respecting the people and companies who created that entertainment. Of course, neither perspective represents everyone. And I respect both views. But where one person sees disrespect towards an artist's work, another sees consumers challenging a corporation's control over something they love. And because Western history contains examples of those challenges producing positive results, some Western consumers are more comfortable pushing those boundaries. (Hope you can see how these points are relevant to old videogames like Tekken 6 that have no modern re-release/re-print) ALSO I accept that sometimes piracy means consumers don't want to pay. They are just thieves. But other times, it means consumers were never given the opportunity to pay, and the solution will arise from pushing boundaries. Please understand I'm not defending piracy. Just explaining why some Western consumers are willing to challenge copyright restrictions and not hate it so much. We see things differently because history has shown us that sometimes, when people push back, everyone can end up way way way better off. Sorry this was so long.
知ってるか? SteamでNARUTOのゲームは日本では買えないんだ Steamで手に入らないからって日本人は割ったりしない、諦めるんだそれが道徳だからだ それでバンダイナムコを非難したりもしない、それが道徳だからだ お前らは欲しい物は盗んででも手に入れろって教えられてんのか?
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If Japan cares so much about following the law. Why are second hand game shops ok?
Really interesting discussion from both sides of the argument. From what I’ve seen it basically boils down to differing cultural opinions on morals, ethics and legalities. From what I’ve seen, the Japanese are saying that piracy of out of print games can potentially harm the companies future sales so therefore it is illegal and should not be done. The western side seems to think it’s ok because the company won’t be making any money from a game they don’t have on sale anyway… I see merit in both sides of the argument and it’s quite frustrating to see the comments be so black and white. I personally don’t pirate anything I don’t already own, (it’s 100% a moral thing on my end, I don’t have a problem with anyone else doing that. although owning in my case usually means buying from the second hand market, meaning the company will never see any of my money anyway..) I would never pirate anything that is currently available to buy new. I think it’s better for more people to enjoy the game (or any other media) than be forced not to ever engage in it because of a law that supposedly protects the companies’ future profits. I also saw an argument that mods and fan translations are also illegal and should never be used. Mods I kind of get, as it’s changing the intended experience, but on PC, especially in the west, it’s usually seen as a good thing and can help prolong the games lifespan. But then there’s the thoughts that prolonging a games lifespan is actually bad because people’s attention will still be in the old game rather than whatever new the company has produced. But the counterpoint to that is people’s attention could always be on something else. If someone choose to play an old game by the same developer instead of buying the new one, there’s no difference. Fan translations though I see no problem with at all, if a game is never going to be released outside of its own country. That shouldn’t stop others being able to engage with it. Some fan translations have even been used by companies as official translations in the future, e.g Falcom using fan translations for the Ys and Legend of Heroes games. Helping bring more awareness to a franchise is only a positive in my eyes and can only mean more potential sales in the future if the company decides to do international releases. I’ve played a lot of the Japanese games I picked up over the years by patching a fan translation. If they ever get an official English release, I’d buy them to support the company, but currently there’s no way to financially support the majority of companies. Maybe they should all have Kofi accounts for people who want to donate after enjoying a fan translation? Ultimately, games should be more accessible and companies should put more effort into preserving their games and keeping them available on modern platforms.
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Asmongold says QTCinderella’s Streamer Award show is RIGGED and reminded everyone that last year he and Adin Ross offered QT $200,000 to any charity she wanted if she provided total backend data for nominations and winners, and she refused “She knows that if somebody they find to be politically inconvenient or not congruent with the sponsors, if one of those people gets a lot of nominations, they will make an executive decision to cut that person. You literally had the chance to turn one of the people criticizing you into an idiot and at the same time have $100k donated to charity. It’s a win-win. Why would you not do that? Because you’re doing something wrong. That’s why.”
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mattRlive retweeted
Tekken 8 sold only 20k physical in Japan at launch in its first week, since digital percentage is around 50% in Japan on PS5 now that means Tekken 8 only sold around 40k total in Japan in its first week at launch while it had sold 1 million worldwide in its first week and had sold 2 million worldwide by its 1st month from launch. Tekken 8 in Japan had fallen to 30th aka last place on the physical charts by week 3 before falling off the chart entirely by week 4, where it sold only 2.2k units in Japan in week 3 and had sold only 5.3k units in its 2nd week, so by week 3 Tekken 8 had sold a total of around 30k units physically in Japan, which with digital percentage factored in would mean Tekken 8 only sold around 60k in total in Japan by the end of its 3rd week on sale, while it had sold 2 million worldwide by that time, meaning the total Japanese percentage of Tekken 8 buyers are under 4% of the people who financially supported Tekken 8. If Tekken 8 didn't sell outside Japan it would have been a catastrophic failure and a commercial bomb that made no profit at all you fucking idiot and Bandai Namco actually could've irreparably suffered as a result, if it wasn't for the US, EU and Asia sales outside of Japan ensuring that Tekken 8 could even be profitable then Tekken 8 would have been a massive flop you dumbass.
コイツラを眺めているとゲームメーカーが海外展開を嫌う理由がよく理解できる
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Didn't your media told people to never give up? What a bunch of hypocrites.
Replying to @onNam14
諦めてくれ 正規の方法で手に入るコンテンツを楽しめばいいだろ
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It does.
すごいよな。アニメ市場は海賊版のおかげでグローバルになったって本気で思ってるんだから
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I watched the TheFaithfulSheriffs reply video to MoistCr1tikal so you don't have to 1. Just calls him a liar for most of it 2. Calls Charlie satan/doing satans work 3. says they are hating on him because his Christian 4. everyone is wrong but him and doubles down. 5. took the claim down as he didn't look to see if it was reacting or not. But still claimed he was in the right (was in the last 2mins he admits that) Your welcome saved you 40mins Forget he said he would sue him if he had the money. Working on a full vid for tomorrow on everything
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We should've celebrated 19 years of marriage today @Totalbiscuit. I miss you. 🤍
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None, if it's already a masterpiece then it doesn't need a remake. Every time there's a new remake it gets wokified or has political messaging added into it.
Name a video game that deserves a remake.
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mattRlive retweeted
By your own logic, you stole Cr1tikal’s video At this point, I’m convinced you have a humiliation kink or something
This quoted post is unavailable.
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mattRlive retweeted
Japanese dude act like you came into their house and robbed them personally at gunpoint when you pirate a game no longer for sale on any market
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