Author: Rust for C++ Developers Senior Principal Engineer @ Treyarch. Opinions do not represent my employer and probably not anyone else either.

Santa Monica
Joined June 2011
Dan Olson retweeted
One of the most celebrated Call of Duty games in its 24-year history, and now $40B in lifetime franchise revenue. An incredible milestone. Congrats to the Activision team. And to the players, thank you for being with us.
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I see a narrow path where AI can eliminate the entire concept of the powerpoint presentation.
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I very often have no idea what I'm doing. But I appreciate that AI allows me to have no idea what I'm doing in a way that's disruptive to people who do know what they are doing.
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Having returned to both recently... gameplay-wise retail is a lot better than forever. Socially, forever is a lot lot better.
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It is pretty kickass when something you randomly wrote 8 years ago becomes an extremely useful reference for AI-driven tasks.
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It's fun how you can instantly recognize AI-authored PowerPoints. This isn't a slight on anyone doing it. This is one thing that we blessedly never have to do by hand again.
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> The stress pass found no Goose crash or timeout in 250 structured differential cases plus 100 random binary inputs.
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Goose not crashing is a fantastic Goose-related advance since 1986.
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This was one of the few times in the show that I thought a character was just about to make a good decision.
"I just wonder if the sad I'd be without you would be less than the sad I get from being with you." — Succession, HBO
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A very discouraging day, but with real progress on interesting stuff as well.
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I have a vibe coded Rust version of a C++ preprocessor that is markedly faster than closed+open source versions I have to use. Asked AI to port it to Goose, got 1.07x speedup over the already fast Rust in first try. @wvo
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The results were heavily caveated by the AI, hopefully the second pass will be even better.
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Not a fan of this happening in the middle of a work day.
Good News, Everyone! Starting Oct 27, reserve your first THREE characters’ names for WoW: Forever! The Beta is also extending to 10 AM PDT on Oct 23 🚨 Full details: blizz.ly/4zJbTyz
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Right now the thing I want most is about 4x faster inference.
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Every once in a while some celebrity whose entire career has been totally invisible to me will show up as the thing the algorithm thinks I should see seventy times a day, because they released a movie with a production company whose entire output has been invisible to me.
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Download rustc source -> “Do a breakthrough”. Not as interesting as any of this but took my rust workspace tests down from 40 minutes in CI to 8m full, <5m incremental last week.
We're starting to see some agentic Rust forks (or alternative implementations) focused on iteration speed. More-so than the specific projects, I'm interested in the ideas being explored (and how they could evolve upstream), so wanted to collate a few here...
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The person making their own store probably wouldn't bitch about their competitor's effective self-removal from the market.
What if @valvesoftware just outright banned AI art in games on it's platform? Apart from Tim Sweeney bitching about it on twitter, what are the downsides?
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This is the one I’ve been hoping for, for like six months.
🚨 Mermaid has been rewritten, again. In Rust! 🧜‍♀️ Introducing Ondine. 🧜‍♀️ - 200B runtime. - Renders diagrams in ~50µs. - 1,943x smaller, 2.8x faster than Pele. - 13,467x smaller, 670x faster than Mermaid. - Still 0 dependencies.
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Until queue times suck.
In the most recent WoW: Forever podcast, Blizzard revealed that if you queue a Battleground solo, you will not be matched against a premade. #warcraft #wowforever wowhead.com/forever/news/pre…
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My shaman has a second mana bar. I’m not sure why. Nothing in the game that I’ve found explains why, but two skills randomly use it. What an adventure.
Forever is a gateway drug into midnight. Last time I played was shadowlands and I basically have no idea at all what is going on.
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It seems like maybe I am supposed to be familiar with maelstrom if it was introduced in legion. But I’m not. I leveled this thing in zandalar and mainly as resto so maybe that’s why.
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It feels like an entirely useless mechanic on elemental. But ok. I’m just bad.
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