
(he/him) 🇩🇪 Graduated Biomimicry engineer // Godot contributor for TechArt and GDExtension // Editor for @nintendo_online Active only on 🟦 ☁️ as flamelizard
Deutschland
Joined February 2017
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Pinned Tweet
Coming for @godotengine: Particle Emission Shape Gizmos to show where your particles will appear
#GodotEngine #GameDev
Patrick / 🔥 Lizard retweeted
📢 JOB OPPORTUNITY 📢
Looking for a >experienced< 3D Freelancer that:
- Uses Blender
- Is no Junior ⚠
- Has fun being creative making new designs based on reference
- Mastered PBR and midpoly
- Confident delivering the quality on the following images (or better).
See 🧵 for info
Patrick / 🔥 Lizard retweeted
Helping to make this bad boy reality was a ton of fun, blood, sweat and tears - but IT WORKED and .. damn will I miss seeing it😥
If you have the chance, check this unique @PVKKGame experience out at Tokyo Game Show!
#GodotEngine
youtu.be/ceiPwdGWk9c
Patrick / 🔥 Lizard retweeted
Stylized Electricity Breakdown ⚡ By using vertex colors, you can animate meshes like a "3D flipbook," giving you precise control over trail behavior. This technique is both flexible and saves performance, perfect for stylized effects. #realtimevfx #UE5 #VFX #gamedev
Patrick / 🔥 Lizard retweeted
Plugin AssetLib: godotengine.org/asset-librar…
Plugin Github: github.com/Bonkahe/SunshineC…
Finally got a tutorial out for this, you can find it here: youtu.be/aEDDkGIfwDY
#Godot #GodotEngine #IndieGameDev #gamedevs
Patrick / 🔥 Lizard retweeted
After 18 months of gestation, Godot and SwiftUI had a baby!
Xogot is out now on the AppStore:
Patrick / 🔥 Lizard retweeted
Experimenting... 🔅 making some energy beams effects for my Patreon.. #GodotEngine #indiedev
Patrick / 🔥 Lizard retweeted
The House Plants set is here! 🌱
For all the plant lovers and cozy gamedevs, this set has 100+ free 3D game assets to help you create your own custom plants and add a little plant life to your environment! ✨
(Links below)
#gamedev #blender3d
Patrick / 🔥 Lizard retweeted
What if I told you there is a kit with 120+ animations, a universal humanoid rig, easy to retarget and compatible with Godot, UE and Unity?
Just released! There's a FREE version with a ton of the anims
quaternius.itch.io/universal…
Huge thanks to @SplineMr who helped me! Follow him
Patrick / 🔥 Lizard retweeted
Loot Drop VFX ⚔️ GODOT .. ( + FREE TUTORIAL ) Links below 📷... #gamedev #GodotEngine
Patrick / 🔥 Lizard retweeted
I finally finished my blog post on how to use C/C++ package managers with SCons and integrating third-party libraries into your projects. This can be useful for all Godot GDExtension users wanting to integrate a library in C++
Link below 👇🏻
I finally finished my blog post on how to use C/C++ package managers with SCons and integrating third-party libraries into your projects. This can be useful for all Godot GDExtension users wanting to integrate a library in C++
Link below 👇🏻
Patrick / 🔥 Lizard retweeted
It still needs some fixes and stabilization during beta, but we are finally able to do this! #Godot #GodotEngine
Godot 4.4 beta 1 is finally here! This release had tons of editor quality of life features as well as performance improvements, we know you are going to love it. Oh, and I almost forgot to mention, we added embedded game debugging inside the editor!
godotengine.org/article/dev-…
Patrick / 🔥 Lizard retweeted
Displacement is coming to Terrain3D for #GodotEngine. Dreamed up and implemented by one of our star contributors, @Xtarsia. Make sure to give him a follow.
Prepare to have your mind blown. 🧵
Patrick / 🔥 Lizard retweeted
The 2024 Godot showreel is finally out 🎥
Thank you to all the ones who submitted a project and wishing you good luck for the next ones. We plan on include more people in the voting process, so stay tuned to hear more next year.
#GodotEngine #godot
youtube.com/watch?v=n1Lon_Q2…
Patrick / 🔥 Lizard retweeted
Holiday Kit has been released! ✨100 models, all optimized and ready to be used in games. The package is completely free - no ads, no registration, no tracking!
kenney.nl/assets/holiday-kit
Patrick / 🔥 Lizard retweeted
It's been over 10 years now that #Godot has been developed in the open, with code contributions from 2,800 users.
Today, we reached the issue #100,000 on GitHub:
github.com/godotengine/godot…
Patrick / 🔥 Lizard retweeted
I built a simple FPS controller using my visual scripting tool, Hengo. Hengo is becoming increasingly usable over time. You can download the project to see how I created this. We also have new nodes available 🧵
#GodotEngine #GODOT #gamedev
Patrick / 🔥 Lizard retweeted
🦃 It's almost thanksgiving. Time to give thanks to
#godot
with a new episode of Godot Unscripted! 🦃
@lentsius_bark
is our esteemed guest this time, come and laugh together with us! 😁🎧 Check the 🧵 below for the links! 👇
#GodotEngine
#gamedev
#indiedev





















