renderhjs retweeted
Interesting to see that an AI company hired a human designer to draw their icon set by hand, one by one 😮
It took Marek Minor a year to create Cursor's new icon set. Love the attention to detail in the case study.
→ minoradventures.co/blog/the-…
renderhjs retweeted
I was curious about how design apps differ in their edge / corner / rotate hit areas, so I wrote a script to move my mouse in a 50x50 grid and track what the cursor was.
renderhjs retweeted
✏️ New Tile Strips!
Our latest Library Drop adds new Tile Strip brush presets for Toolbag’s Texture Projects. They’re ideal for building modular tube shapes with start, middle, and end tiles. You can even create your own using sprite sheets.
Learn more: marmoset.co/posts/toolbag-li…
renderhjs retweeted
Dedicated thread for Dall-E 3 screenshots of classic 3D modeling/animation apps that never existed.
renderhjs retweeted
🥳🥳My Figma plugin "Vector to 3D" has been published!
figma.com/community/plugin/1…
It can convert any vectors to 3D with one simple click. And with its high-quality ray-tracing renderer, you can create beautiful 3D icons, text, or other 3D-style images without being a 3D specialist
renderhjs retweeted
Short demo of the SDF tools so far. Everything is non-destructive🙌
There are still some rendering aspects that need to be updated before I can move on to the UI though. Slow but steady progress👌
Releasing a prototype before the summer hopefully🙏
#b3d #blender #blender3d
Shading progress: Using 2 UV sets: 1st for voxel color, 2nd for per face shading.
Baked vertex cavity colors help read the depth of the model better. All processing scripted & procedural on #magicavoxel *.vox models in #b3d.
#voxel #gamedev #voxelart #3dart #geometrynodes
renderhjs retweeted
Prototyped a python script to import a Vox file and then map each face UV by voxel color to a color grid.
Hoping to play with some shaders to add grids, smudges, displacements etc.
More CMD & Kill voxel sprite updates.
Looking into python code to split *.vox files into organised game assets based on location in file. Should help with defining tile sets and animation sequences.
Also experimenting with 3D UI elements. #magicavoxel #voxels #pixelart
Discovering magica voxel for a CMD & KILL renderhjs.net/pages/cmdKill.… remake in 3D.
I like the flow of shortcuts and controls - feels home.
Oldie 3D assets from 2008 for a Need for Speed inspired 3D engine in Flash
youtube.com/watch?v=HOEa_r92…
Environment inspired by the dutch landscape with farm houses. No GPU support back then so all geometry trimmed to a minimum.
Would love to see a NFS with dutch environment one day
renderhjs retweeted
Testing mesh 'motion blur' #b3d #geometrynodes
(This is using an experimental sim addon which isn't out yet)
renderhjs retweeted
Tech preview: Sierra-style AGI graphics but in 3D, voxels w/ custom renderer. Hoping to build something with this engine. #magickavoxel #raylib #voxel #agi #retro #adventure #textparser #sierra
renderhjs retweeted
'Plushie UV Grid Suzanne' by @ThomasKoleTA buff.ly/3zlEcnm #b3d #blender3d #blenderart #blenderrender #blendercommunity

























