Replying to @jdthewlis
Used to do that back in flash days to block out levels
renderhjs.net/pages/avengers…
Did speed up level design significantly
For windows there is already Win + . To open the emoji panel. It is a tad sluggish but works out of the box.
Replying to @RickStrahl
Been using msedge.exe in a Process since it ships with every Windows and has the same print features as chrome.
Replying to @transmutrix
It's not just programming - any novel or unknown work benefits from iterative exploration.
I like to start at an effort level that i am comfortable throwing away if needed. Early on It's all about pivoting and not 🔒 locking yourself in.
Replying to @davidfowl
VS 2022 crashes frequently a day for me. Have created scripts to restart when freezing or crashed. Other IDE's like Rider and VSCode have not crashed when I used them.
Shading progress: Using 2 UV sets: 1st for voxel color, 2nd for per face shading.
Baked vertex cavity colors help read the depth of the model better. All processing scripted & procedural on #magicavoxel *.vox models in #b3d.
#voxel #gamedev #voxelart #3dart #geometrynodes
Prototyped a python script to import a Vox file and then map each face UV by voxel color to a color grid.
Hoping to play with some shaders to add grids, smudges, displacements etc.
More CMD & Kill voxel sprite updates.
Looking into python code to split *.vox files into organised game assets based on location in file. Should help with defining tile sets and animation sequences.
Also experimenting with 3D UI elements. #magicavoxel #voxels #pixelart
Discovering magica voxel for a CMD & KILL renderhjs.net/pages/cmdKill.… remake in 3D.
I like the flow of shortcuts and controls - feels home.
Oldie 3D assets from 2008 for a Need for Speed inspired 3D engine in Flash
youtube.com/watch?v=HOEa_r92…
Environment inspired by the dutch landscape with farm houses. No GPU support back then so all geometry trimmed to a minimum.
Would love to see a NFS with dutch environment one day
Replying to @MaxPuliero
I would set up a Photoshop document with smart objects where the render frames update automatically.
Then use a difference blend mode to highlight the pixels that are different - add some smart levels on it to max out the contrast.
Used technique in past to extract differences
A friend got a resin 3D printer so I made something I wanted to have physically: An Amiga / Sony MSX inspired personal computer from Sega.
Insprited by @AndroidArts concept arts for custom hardware.
#msx #sega #amiga #megadrive @polycount
Replying to @juanimator @polycount
In blender that's wrapped in a single modifier "Data Transfer". And that allows to transfer not just vertex order but also copy UV, vertex colors, edge, face etc.

















