renderhjs (@renderhjs) header
renderhjs (@renderhjs) profile picture

Engineering manager, Game Developer, Tech Artist. https://teapaw.org/t.co/q9j3k5eEXE

Sydney, New South Wales
Joined November 2014
Replying to @jdthewlis
Used to do that back in flash days to block out levels renderhjs.net/pages/avengers… Did speed up level design significantly
3
187
For windows there is already Win + . To open the emoji panel. It is a tad sluggish but works out of the box.
49
Replying to @RickStrahl
Been using msedge.exe in a Process since it ships with every Windows and has the same print features as chrome.
1
1
183
Started with #avalonia #dotnet to replace tools from ShoeBox with a modern & native cross platform desktop app. Performance is native. Would like to explore building tools to build tools 🤓
2
7
639
Replying to @transmutrix
It's not just programming - any novel or unknown work benefits from iterative exploration. I like to start at an effort level that i am comfortable throwing away if needed. Early on It's all about pivoting and not 🔒 locking yourself in.
2
408
Replying to @davidfowl
VS 2022 crashes frequently a day for me. Have created scripts to restart when freezing or crashed. Other IDE's like Rider and VSCode have not crashed when I used them.
2
2
1,252
Shading progress: Using 2 UV sets: 1st for voxel color, 2nd for per face shading. Baked vertex cavity colors help read the depth of the model better. All processing scripted & procedural on #magicavoxel *.vox models in #b3d. #voxel #gamedev #voxelart #3dart #geometrynodes
2
10
1
32
1,908
Lookdev experiment in Blender. Used #blender Geometry nodes for bevel effect & vertex AO in geometry. Smudge and scratch textures help make it look more physical. #b3d #voxel #rts
3
628
More #voxel sprites for the CMD & Kill 3D project
7
602
Prototyped a python script to import a Vox file and then map each face UV by voxel color to a color grid. Hoping to play with some shaders to add grids, smudges, displacements etc.
5
521
More CMD & Kill voxel sprite updates. Looking into python code to split *.vox files into organised game assets based on location in file. Should help with defining tile sets and animation sequences. Also experimenting with 3D UI elements. #magicavoxel #voxels #pixelart
1
2
677
Discovering magica voxel for a CMD & KILL renderhjs.net/pages/cmdKill.… remake in 3D. I like the flow of shortcuts and controls - feels home.
2
379
Oldie 3D assets from 2008 for a Need for Speed inspired 3D engine in Flash youtube.com/watch?v=HOEa_r92… Environment inspired by the dutch landscape with farm houses. No GPU support back then so all geometry trimmed to a minimum. Would love to see a NFS with dutch environment one day
1
15
740
Replying to @MaxPuliero
I would set up a Photoshop document with smart objects where the render frames update automatically. Then use a difference blend mode to highlight the pixels that are different - add some smart levels on it to max out the contrast. Used technique in past to extract differences
1
2
A friend got a resin 3D printer so I made something I wanted to have physically: An Amiga / Sony MSX inspired personal computer from Sega. Insprited by @AndroidArts concept arts for custom hardware. #msx #sega #amiga #megadrive @polycount
6
43
2
162
In blender that's wrapped in a single modifier "Data Transfer". And that allows to transfer not just vertex order but also copy UV, vertex colors, edge, face etc.
1
11