renderhjs (@renderhjs) header
renderhjs (@renderhjs) profile picture

Engineering manager, Game Developer, Tech Artist. https://teapaw.org/t.co/q9j3k5eEXE

Sydney, New South Wales
Joined November 2014
Photo by renderhjs (@renderhjs)Photo by renderhjs (@renderhjs)Photo by renderhjs (@renderhjs)Photo by renderhjs (@renderhjs)Photo by renderhjs (@renderhjs)Photo by renderhjs (@renderhjs)Photo by renderhjs (@renderhjs)Photo by renderhjs (@renderhjs)Photo by renderhjs (@renderhjs)Photo by renderhjs (@renderhjs)
Interesting to see that an AI company hired a human designer to draw their icon set by hand, one by one 😮 It took Marek Minor a year to create Cursor's new icon set. Love the attention to detail in the case study. → minoradventures.co/blog/the-…
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renderhjs retweeted
I was curious about how design apps differ in their edge / corner / rotate hit areas, so I wrote a script to move my mouse in a 50x50 grid and track what the cursor was.
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✏️ New Tile Strips! Our latest Library Drop adds new Tile Strip brush presets for Toolbag’s Texture Projects. They’re ideal for building modular tube shapes with start, middle, and end tiles. You can even create your own using sprite sheets. Learn more: marmoset.co/posts/toolbag-li…
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uvFactory is now live! 🥳 Check it out: spaghetmenot.gumroad.com/l/u… #blender #b3d
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🧳🧳🧳
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Dedicated thread for Dall-E 3 screenshots of classic 3D modeling/animation apps that never existed.
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🥳🥳My Figma plugin "Vector to 3D" has been published! figma.com/community/plugin/1… It can convert any vectors to 3D with one simple click. And with its high-quality ray-tracing renderer, you can create beautiful 3D icons, text, or other 3D-style images without being a 3D specialist
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Short demo of the SDF tools so far. Everything is non-destructive🙌 There are still some rendering aspects that need to be updated before I can move on to the UI though. Slow but steady progress👌 Releasing a prototype before the summer hopefully🙏 #b3d #blender #blender3d
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Testing mesh 'motion blur' #b3d #geometrynodes (This is using an experimental sim addon which isn't out yet)
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Tech preview: Sierra-style AGI graphics but in 3D, voxels w/ custom renderer. Hoping to build something with this engine. #magickavoxel #raylib #voxel #agi #retro #adventure #textparser #sierra
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20 years later, this is still my favorite uv-packing algorithm www-ui.is.s.u-tokyo.ac.jp/~t…
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If everything goes as planned I will release my Blender baking addon for free this weekend. Still needs some final bugtesting. Until then: here is a teaser #b3d
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New product in the Blender Store: UV Socks. Show off your unwrapped feet. store.blender.org/product/bl… #b3d
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While we are getting excited for the Nanite Tech in UE5, we have to consider the file size for these assets as well. Imagine packaging a project this big onto a disc. This is just a demo & a full fledged game might be much bigger in size. Storage also need Nanite. #UE5 #gamedev
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I made UV Unwrapping paper because someone had to. Merry Christmas! #b3d #polycount
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Behind the scene 3 - Virtual Sprites (©️😉) #poom monsters cannot fit into the 128x64 spritesheet - sprites are split offline into 16x16 tiles, loaded in LUA memory and poke'd to #pico8 'hardware' spritesheet at runtime using a last-recently-used cache (32 entries).
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renderhjs retweeted
=GPT3()... the spreadsheet function to rule them all. Impressed with how well it pattern matches from a few examples. The same function looked up state populations, peoples' twitter usernames and employers, and did some math.
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