Driving creative decision-making in video game development using player data, UX & psychology. MD at @PlayerResearch. 🦋 https://xitter.cf/t.co/fRg1Am0EC7

Brighton, UK
Joined October 2009
In 2024, Steam users spent just 15% of their time on new games. How can devs dethrone dominant titles? Join @seb_long at #GDC2025 for ‘Making Player Data Work': 3 roundtables on using player research during pre-prod, production & post-launch. 📍Details: schedule.gdconf.com/speaker/…
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Found out that my personal website contact form has been jettisoning emails into the ether for the last couple months, at the least. Terribly sorry if I haven't gotten back to you — do try again?
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I’m grateful to be growing Player Research, despite the games industry’s challenges. A superb team I couldn’t be prouder of.
A career making games better through data? Brighton, UK and Montreal, Canada. Experienced & early-career roles. Join our team of player research specialists, contributing to the world's best games. ➞ Details playerresearch.com/careers/ #gamedev #gamejobs #gamesUR #playerresearch
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We're hiring: Games User Researchers in Brighton, UK and Montreal, Canada. Experienced & early-career roles. Come join our team of player research specialists, contributing to the world's best games. ➞ Details playerresearch.com/careers/ #gamedev #gamejobs #gamesUR #playerresearch
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The finalists for AAA Excellence at the 2024 GAconf accessibility awards are @princeofpersia, @StarWarsOutlaws, @dragonage, @LifeIsStrange and @CallofDuty! Public vote + info on why they were nominated: gaconf.com/gaconf-awards-202…
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Valve sets new guidelines for devs selling season passes on Steam gamedeveloper.com/business/v…
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Our annual salary survey is live! If you work in games user research, please contribute and share. Survey: gamesursalarysurvey.com Previous results: gamesur.com/resources/salary… 🧵Video of our 2023/24 survey results in thread — but go and complete the survey first! #gamesUR
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Zelda stories are created AFTER the game design. Eiji Aonuma tells me why he has never written a story first before designing a game
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Dates for your calendar! A series of online talks on games user research, hosted by industry experts! November 11th through 15th. Full details at the link including watch party info. Speaker previews in thread… 🧵 gamesur.com/conference/prese… #gamesUR #gamedev
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Now that #GAConf is over, I want to share two talks I did from years prior. They aren't about product, but how to your #gamedev team for accessibility. First up - Not Like This: Measuring Accessibility Success - youtube.com/watch?v=Oo5cDzI7…
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Ok but I need you to understand what a big deal it was for me to host my own little UI/UX talk show in the heart of London, with an all star industry panel, under my own non-profit company!!! WHAT!!! Anyway who here wants a games UI/UX conference in London? Show me some hands 👀
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this is a nice example of desire pathing, where you accept that the path people naturally wanna take (linguistically or otherwise) is superior to the path you originally designed, and adjust accordingly
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Come join some games UX friends in London this Friday? Panel, mixer, games to try, swish venue….
Announcement! This Friday, Game UI Database will be teaming up with Limit Break to put on a Game UI/UX Panel + Mixer at Samsung KX in Kings Cross! Hosted by @studioanisa, with guest panelists @seb_long and @_ikouyo. Free entry, all welcome! Tickets & Info: lu.ma/77w9gmvu
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Dive into the world of video game accessibility with this limited podcast series 🎧 @stevesaylor spoke with 5 accessibility advocates sharing their perspectives as accessibility specialists, players with disabilities and game developers. Episode guide 👇 loom.ly/wA1mCyU
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🚨Calling all #gamesUR experts! Submissions for our 2024 #gamesUR Online Speaker Series are open till Friday September 27th! Whether you’ve led groundbreaking research, faced unique challenges, or have insights to share, we want to hear from you! Submit: forms.gle/9NYTD9Eukc2xfKHQA
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Most of the best design advice out there is the most boring. And usually doesn't involve any shortcuts. -- Craft takes time -- Fundamentals > tools -- Learn from history/books -- Always be asking "why do I like this or not like this?" -- Study how to communicate better
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