
Driving creative decision-making in video game development using player data, UX & psychology. MD at @PlayerResearch. 🦋 https://xitter.cf/t.co/fRg1Am0EC7
Brighton, UK
Joined October 2009
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Seb Long retweeted
In 2024, Steam users spent just 15% of their time on new games. How can devs dethrone dominant titles?
Join @seb_long at #GDC2025 for ‘Making Player Data Work': 3 roundtables on using player research during pre-prod, production & post-launch.
📍Details: schedule.gdconf.com/speaker/…
Seb Long retweeted
We're hiring: Games User Researchers in Brighton, UK and Montreal, Canada. Experienced & early-career roles. Come join our team of player research specialists, contributing to the world's best games.
➞ Details playerresearch.com/careers/
#gamedev #gamejobs #gamesUR #playerresearch
Seb Long retweeted
The finalists for AAA Excellence at the 2024 GAconf accessibility awards are @princeofpersia, @StarWarsOutlaws, @dragonage, @LifeIsStrange and @CallofDuty!
Public vote + info on why they were nominated: gaconf.com/gaconf-awards-202…
Seb Long retweeted
Our annual salary survey is live! If you work in games user research, please contribute and share.
Survey: gamesursalarysurvey.com
Previous results: gamesur.com/resources/salary…
🧵Video of our 2023/24 survey results in thread — but go and complete the survey first!
#gamesUR
Seb Long retweeted

Gene Park@GenePark13 Nov 2024
🇺🇸
United StatesConnected via United States App StoreAccount-level information, not a live location or per-post device.
Zelda stories are created AFTER the game design. Eiji Aonuma tells me why he has never written a story first before designing a game
Seb Long retweeted
Dates for your calendar!
A series of online talks on games user research, hosted by industry experts!
November 11th through 15th.
Full details at the link including watch party info.
Speaker previews in thread… 🧵
gamesur.com/conference/prese… #gamesUR #gamedev
Seb Long retweeted
Now that #GAConf is over, I want to share two talks I did from years prior. They aren't about product, but how to your #gamedev team for accessibility.
First up -
Not Like This: Measuring Accessibility Success - youtube.com/watch?v=Oo5cDzI7…
Seb Long retweeted
Ok but I need you to understand what a big deal it was for me to host my own little UI/UX talk show in the heart of London, with an all star industry panel, under my own non-profit company!!! WHAT!!!
Anyway who here wants a games UI/UX conference in London? Show me some hands 👀
Seb Long retweeted
this is a nice example of desire pathing, where you accept that the path people naturally wanna take (linguistically or otherwise) is superior to the path you originally designed, and adjust accordingly
This Post is from an account that no longer exists. Learn more
Seb Long retweeted
Persona director says making beautiful menus is ‘actually really annoying’ trib.al/mVGdRiy
Seb Long retweeted
Dive into the world of video game accessibility with this limited podcast series 🎧
@stevesaylor spoke with 5 accessibility advocates sharing their perspectives as accessibility specialists, players with disabilities and game developers.
Episode guide 👇 loom.ly/wA1mCyU
Seb Long retweeted
🚨Calling all #gamesUR experts! Submissions for our 2024 #gamesUR Online Speaker Series are open till Friday September 27th!
Whether you’ve led groundbreaking research, faced unique challenges, or have insights to share, we want to hear from you!
Submit: forms.gle/9NYTD9Eukc2xfKHQA
Seb Long retweeted
Most of the best design advice out there is the most boring.
And usually doesn't involve any shortcuts.
-- Craft takes time
-- Fundamentals > tools
-- Learn from history/books
-- Always be asking "why do I like this or not like this?"
-- Study how to communicate better
Seb Long retweeted
I see many designers of my generation frustrated because UX boot camps and design thinking courses made us believe we'd all guide organizations towards user-centred solutions, only to realize many companies hire us to execute, not to transform.
Seb Long retweeted
(free to watch)
Fair Play Summit: Kind Games: Designing for Prosocial Multiplayer (Daniel Cook, @danctheduck)
"What does it look like to proactively design our games to facilitate positive human relationships?"
gdcvault.com/play/1034445/Fa…
Seb Long retweeted
📢 First speakers announced for GAconf USA! 📢@KaitlynJones_, @OTunleashed, @ross_minor, @TheSlasherChick, @arevya, @ianhamilton_, and Pat O'Leary. Many more to come!
28th-29th Oct, hybrid online & Redmond. Tickets on sale now, registration & info at GAconf.com
Seb Long retweeted
Our new podcast on games accessibility! Hosted by the wonderful @SteveSaylor. Episode 1 out now, with our #a11y guru Améliane F. Chiasson — more episodes posted weekly.
📺 YouTube: youtu.be/PoEF4ZLRaT8
🎧 Spotify: podcasters.spotify.com/pod/s…
📃 Transcript: playerresearch.com/learn/adv…
Seb Long retweeted
It's me! ICYMI, Elden Ring's DLC adds no new accessibility options, but continues to demonstrate that its design is what makes the game accessible. Read my latest Access Designed column here:
Elden Ring: Shadow of the Erdtree features no new accessibility options, but its still-fantastic open world can help some disabled players overcome FromSoftware's daunting difficulty curve. bit.ly/4c12PJ4





















