Driving creative decision-making in video game development using player data, UX & psychology. MD at @PlayerResearch. 🦋 https://xitter.cf/t.co/fRg1Am0EC7

Brighton, UK
Joined October 2009
In 2024, Steam users spent just 15% of their time on new games. How can devs dethrone dominant titles? Join @seb_long at #GDC2025 for ‘Making Player Data Work': 3 roundtables on using player research during pre-prod, production & post-launch. 📍Details: schedule.gdconf.com/speaker/…
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We're hiring: Games User Researchers in Brighton, UK and Montreal, Canada. Experienced & early-career roles. Come join our team of player research specialists, contributing to the world's best games. ➞ Details playerresearch.com/careers/ #gamedev #gamejobs #gamesUR #playerresearch
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The finalists for AAA Excellence at the 2024 GAconf accessibility awards are @princeofpersia, @StarWarsOutlaws, @dragonage, @LifeIsStrange and @CallofDuty! Public vote + info on why they were nominated: gaconf.com/gaconf-awards-202…
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Our annual salary survey is live! If you work in games user research, please contribute and share. Survey: gamesursalarysurvey.com Previous results: gamesur.com/resources/salary… 🧵Video of our 2023/24 survey results in thread — but go and complete the survey first! #gamesUR
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Seb Long retweeted
Gene Park
@GenePark13 Nov 2024
Zelda stories are created AFTER the game design. Eiji Aonuma tells me why he has never written a story first before designing a game
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Dates for your calendar! A series of online talks on games user research, hosted by industry experts! November 11th through 15th. Full details at the link including watch party info. Speaker previews in thread… 🧵 gamesur.com/conference/prese… #gamesUR #gamedev
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Now that #GAConf is over, I want to share two talks I did from years prior. They aren't about product, but how to your #gamedev team for accessibility. First up - Not Like This: Measuring Accessibility Success - youtube.com/watch?v=Oo5cDzI7…
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Ok but I need you to understand what a big deal it was for me to host my own little UI/UX talk show in the heart of London, with an all star industry panel, under my own non-profit company!!! WHAT!!! Anyway who here wants a games UI/UX conference in London? Show me some hands 👀
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this is a nice example of desire pathing, where you accept that the path people naturally wanna take (linguistically or otherwise) is superior to the path you originally designed, and adjust accordingly
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Dive into the world of video game accessibility with this limited podcast series 🎧 @stevesaylor spoke with 5 accessibility advocates sharing their perspectives as accessibility specialists, players with disabilities and game developers. Episode guide 👇 loom.ly/wA1mCyU
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🚨Calling all #gamesUR experts! Submissions for our 2024 #gamesUR Online Speaker Series are open till Friday September 27th! Whether you’ve led groundbreaking research, faced unique challenges, or have insights to share, we want to hear from you! Submit: forms.gle/9NYTD9Eukc2xfKHQA
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Most of the best design advice out there is the most boring. And usually doesn't involve any shortcuts. -- Craft takes time -- Fundamentals > tools -- Learn from history/books -- Always be asking "why do I like this or not like this?" -- Study how to communicate better
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I see many designers of my generation frustrated because UX boot camps and design thinking courses made us believe we'd all guide organizations towards user-centred solutions, only to realize many companies hire us to execute, not to transform.
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📢 First speakers announced for GAconf USA! 📢@KaitlynJones_, @OTunleashed, @ross_minor, @TheSlasherChick, @arevya, @ianhamilton_, and Pat O'Leary. Many more to come! 28th-29th Oct, hybrid online & Redmond. Tickets on sale now, registration & info at GAconf.com
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Our new podcast on games accessibility! Hosted by the wonderful @SteveSaylor. Episode 1 out now, with our #a11y guru Améliane F. Chiasson — more episodes posted weekly. 📺 YouTube: youtu.be/PoEF4ZLRaT8 🎧 Spotify: podcasters.spotify.com/pod/s… 📃 Transcript: playerresearch.com/learn/adv…
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AI is the answer. what was the question?
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A 🧵of famous game design documents...
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It's me! ICYMI, Elden Ring's DLC adds no new accessibility options, but continues to demonstrate that its design is what makes the game accessible. Read my latest Access Designed column here:
Elden Ring: Shadow of the Erdtree features no new accessibility options, but its still-fantastic open world can help some disabled players overcome FromSoftware's daunting difficulty curve. bit.ly/4c12PJ4
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