
head of digital technology https://teapaw.org/t.co/Sumk8owpwi \\š¦ @ugcpro_ co-founder \\ making raea, the render anything engine (for anyone) @render_anything
raea.io
Joined December 2021
- Tweets463
- Following221
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Pinned Tweet
Im tired of infinite canvas startups.
Im tired of generative video snake oil providers.
Im tired of hype for hyperframes, as html and playwright is a dumb long term solution for video rendering.
So I decided to build Raea. Open source. Free for everyone.
Faster and more capable than hyperframes or remotion. (10-20x faster with real footage and complex scenes).
And it renders without a browserā¦.
Capable of more than just video. Itās built on @BevyEngine so itās highly capable at producing 3D art, shaders and games.
Itās also built on Blitz Dom @dioxuslabs , and a bridge between the page and the 3d world behind it allows you and your agent to write everything in typescript and react⦠without a browser.
This video below was made entirely with Claude, Raea, and a weekend. I never had more fun playing and toying with creative work than I did making this.
But to be honest, thatās not where Iām stopping. I want Raea to be an engine that correctly empowers creatives and agents, while not cognitively offloading the parts that make your work unique.
Iām excited to continue working on this project as long as I can, and always open to feedback!
Shane retweeted
I need people to understand how insane this is.
Weāre talking about technology competing with tools backed by companies with access to substantial capital, engineering teams, and resources.
Meanwhile, my fiancƩ @shinyobjectz_ built Raea, an open-source rendering engine, with ZERO funding, ZERO employees, and a team of ONE.
3.4 seconds vs. 23.3 seconds. Same prompt. Same export conditions.
And the only āinvestorā behind him this past year? Me. š„¹
I became our sole income provider so he could go all in on AI engineering, data science, and building something he believed should exist.
No VC funding. No multimillion-dollar budget. Just an absurdly talented engineer with the freedom to build.
When I say heās my greatest investment, I mean it. š¤ā¤ļø
Replying to @shinyobjectz_
Same prompt for both.
āCreate a 10-second animated short called Moon-O-Matic. A vending machine dispenses the moon. Come up with your own artwork, animation, and ending.ā
Separate matched export on Windows took 3.4s in Raea and 23.3s in HyperFrames. Which cut would you keep?
Shane retweeted
every night i have a set of 6-10 fun explainers made using raea and ElevenLabs about current work and projects
this one is about Rat King, my at proto based communication and coordination framework in my "definitely not a software factory" harness
Excited to launch the Raea community! Join us to share ya work, stay updated, and hang with myself and other AI creatives! Also make sure to follow the project on
@render_anything
š discord.gg/ZCfeKDPgXX šāā¬
Im tired of infinite canvas startups.
Im tired of generative video snake oil providers.
Im tired of hype for hyperframes, as html and playwright is a dumb long term solution for video rendering.
So I decided to build Raea. Open source. Free for everyone.
Faster and more capable than hyperframes or remotion. (10-20x faster with real footage and complex scenes).
And it renders without a browserā¦.
Capable of more than just video. Itās built on @BevyEngine so itās highly capable at producing 3D art, shaders and games.
Itās also built on Blitz Dom @dioxuslabs , and a bridge between the page and the 3d world behind it allows you and your agent to write everything in typescript and react⦠without a browser.
This video below was made entirely with Claude, Raea, and a weekend. I never had more fun playing and toying with creative work than I did making this.
But to be honest, thatās not where Iām stopping. I want Raea to be an engine that correctly empowers creatives and agents, while not cognitively offloading the parts that make your work unique.
Iām excited to continue working on this project as long as I can, and always open to feedback!
Official RAEA profile ā¤ļøļæ¼
teapaw.org/render_anything?s=11&tā¦
My take: faster render times means more iterations and revisions. That time compounds quickly over the course of longer projects.
Replying to @shinyobjectz_
Same prompt for both.
āCreate a 10-second animated short called Moon-O-Matic. A vending machine dispenses the moon. Come up with your own artwork, animation, and ending.ā
Separate matched export on Windows took 3.4s in Raea and 23.3s in HyperFrames. Which cut would you keep?
Shane retweeted
Replying to @shinyobjectz_
Same prompt for both.
āCreate a 10-second animated short called Moon-O-Matic. A vending machine dispenses the moon. Come up with your own artwork, animation, and ending.ā
Separate matched export on Windows took 3.4s in Raea and 23.3s in HyperFrames. Which cut would you keep?
Shane retweeted
PM asked for a video of what we'd built so far.
So I made a skill for it on top of raea: create-video-for
It asks about sound and length, storyboards it, records the real app, cuts it in raea and checks every frame before you see it.
It runs on all OS not just mac, link š
Im tired of infinite canvas startups.
Im tired of generative video snake oil providers.
Im tired of hype for hyperframes, as html and playwright is a dumb long term solution for video rendering.
So I decided to build Raea. Open source. Free for everyone.
Faster and more capable than hyperframes or remotion. (10-20x faster with real footage and complex scenes).
And it renders without a browserā¦.
Capable of more than just video. Itās built on @BevyEngine so itās highly capable at producing 3D art, shaders and games.
Itās also built on Blitz Dom @dioxuslabs , and a bridge between the page and the 3d world behind it allows you and your agent to write everything in typescript and react⦠without a browser.
This video below was made entirely with Claude, Raea, and a weekend. I never had more fun playing and toying with creative work than I did making this.
But to be honest, thatās not where Iām stopping. I want Raea to be an engine that correctly empowers creatives and agents, while not cognitively offloading the parts that make your work unique.
Iām excited to continue working on this project as long as I can, and always open to feedback!
If anyone is wondering where the raea cat came from⦠this is my cat Olive.
He has zero PRās. I guess now he has golden handcuffs.
The launch video is now live on YouTube! Thank you for all the love and support! Tutorial coming soon! youtube.com/watch?v=J0BaSbMpā¦
If somebody sends me another Claude artifact to explain a problem Iām going to lose my mind.
Itās rude imho.
If you need AI, thatās fine, but send a one-pager. Take some time to make it a presentable pdf. Donāt make me now ask my agent to read your agentās work.
Blown away by the support today.
Raea has been two years of prototyping and testing, experimenting with and learning about rendering pipelines, encoding, polygons and glyphs.
I no longer feel grey and alone. Iām legit crying as I see people creating with Raea.
Thank you!
Shane retweeted
Alright. Raea + Claude Opus 5.5 is pretty sweet ngl.
This was like 30 mins of my time prompting/directing. Claude did all the rest with Midjourney/ImagineArt MCP + some gifs from the new GPT Image 2.6.
Im tired of infinite canvas startups.
Im tired of generative video snake oil providers.
Im tired of hype for hyperframes, as html and playwright is a dumb long term solution for video rendering.
So I decided to build Raea. Open source. Free for everyone.
Faster and more capable than hyperframes or remotion. (10-20x faster with real footage and complex scenes).
And it renders without a browserā¦.
Capable of more than just video. Itās built on @BevyEngine so itās highly capable at producing 3D art, shaders and games.
Itās also built on Blitz Dom @dioxuslabs , and a bridge between the page and the 3d world behind it allows you and your agent to write everything in typescript and react⦠without a browser.
This video below was made entirely with Claude, Raea, and a weekend. I never had more fun playing and toying with creative work than I did making this.
But to be honest, thatās not where Iām stopping. I want Raea to be an engine that correctly empowers creatives and agents, while not cognitively offloading the parts that make your work unique.
Iām excited to continue working on this project as long as I can, and always open to feedback!
Shane retweeted
This is looking mad interesting. Will have to test again the incumbents
Im tired of infinite canvas startups.
Im tired of generative video snake oil providers.
Im tired of hype for hyperframes, as html and playwright is a dumb long term solution for video rendering.
So I decided to build Raea. Open source. Free for everyone.
Faster and more capable than hyperframes or remotion. (10-20x faster with real footage and complex scenes).
And it renders without a browserā¦.
Capable of more than just video. Itās built on @BevyEngine so itās highly capable at producing 3D art, shaders and games.
Itās also built on Blitz Dom @dioxuslabs , and a bridge between the page and the 3d world behind it allows you and your agent to write everything in typescript and react⦠without a browser.
This video below was made entirely with Claude, Raea, and a weekend. I never had more fun playing and toying with creative work than I did making this.
But to be honest, thatās not where Iām stopping. I want Raea to be an engine that correctly empowers creatives and agents, while not cognitively offloading the parts that make your work unique.
Iām excited to continue working on this project as long as I can, and always open to feedback!
Shane retweeted
Every AI video tool right now: spin up Chrome, screenshot frames, pray.
Raea doesn't. It's a game engine your agent drives with TypeScript and React, rendering straight on your own machine.
Free, no account. The demo below was one weekend with Claude.
Im tired of infinite canvas startups.
Im tired of generative video snake oil providers.
Im tired of hype for hyperframes, as html and playwright is a dumb long term solution for video rendering.
So I decided to build Raea. Open source. Free for everyone.
Faster and more capable than hyperframes or remotion. (10-20x faster with real footage and complex scenes).
And it renders without a browserā¦.
Capable of more than just video. Itās built on @BevyEngine so itās highly capable at producing 3D art, shaders and games.
Itās also built on Blitz Dom @dioxuslabs , and a bridge between the page and the 3d world behind it allows you and your agent to write everything in typescript and react⦠without a browser.
This video below was made entirely with Claude, Raea, and a weekend. I never had more fun playing and toying with creative work than I did making this.
But to be honest, thatās not where Iām stopping. I want Raea to be an engine that correctly empowers creatives and agents, while not cognitively offloading the parts that make your work unique.
Iām excited to continue working on this project as long as I can, and always open to feedback!
Shane retweeted
The future of computer experiences is going to be so foreign to what we know today
Im tired of infinite canvas startups.
Im tired of generative video snake oil providers.
Im tired of hype for hyperframes, as html and playwright is a dumb long term solution for video rendering.
So I decided to build Raea. Open source. Free for everyone.
Faster and more capable than hyperframes or remotion. (10-20x faster with real footage and complex scenes).
And it renders without a browserā¦.
Capable of more than just video. Itās built on @BevyEngine so itās highly capable at producing 3D art, shaders and games.
Itās also built on Blitz Dom @dioxuslabs , and a bridge between the page and the 3d world behind it allows you and your agent to write everything in typescript and react⦠without a browser.
This video below was made entirely with Claude, Raea, and a weekend. I never had more fun playing and toying with creative work than I did making this.
But to be honest, thatās not where Iām stopping. I want Raea to be an engine that correctly empowers creatives and agents, while not cognitively offloading the parts that make your work unique.
Iām excited to continue working on this project as long as I can, and always open to feedback!
Shane retweeted
holy sh*t
Im tired of infinite canvas startups.
Im tired of generative video snake oil providers.
Im tired of hype for hyperframes, as html and playwright is a dumb long term solution for video rendering.
So I decided to build Raea. Open source. Free for everyone.
Faster and more capable than hyperframes or remotion. (10-20x faster with real footage and complex scenes).
And it renders without a browserā¦.
Capable of more than just video. Itās built on @BevyEngine so itās highly capable at producing 3D art, shaders and games.
Itās also built on Blitz Dom @dioxuslabs , and a bridge between the page and the 3d world behind it allows you and your agent to write everything in typescript and react⦠without a browser.
This video below was made entirely with Claude, Raea, and a weekend. I never had more fun playing and toying with creative work than I did making this.
But to be honest, thatās not where Iām stopping. I want Raea to be an engine that correctly empowers creatives and agents, while not cognitively offloading the parts that make your work unique.
Iām excited to continue working on this project as long as I can, and always open to feedback!
















