Shane (@shinyobjectz_) header
Shane (@shinyobjectz_) profile picture

head of digital technology https://teapaw.org/t.co/Sumk8owpwi \\šŸ¦„ @ugcpro_ co-founder \\ making raea, the render anything engine (for anyone) @render_anything

raea.io
Joined December 2021
Photo by Shane (@shinyobjectz_)Photo by Shane (@shinyobjectz_)Photo by Shane (@shinyobjectz_)Photo by Shane (@shinyobjectz_)Photo by Shane (@shinyobjectz_)Photo by Shane (@shinyobjectz_)Photo by Shane (@shinyobjectz_)Photo by Shane (@shinyobjectz_)Photo by Shane (@shinyobjectz_)Photo by Shane (@shinyobjectz_)
Im tired of infinite canvas startups. Im tired of generative video snake oil providers. Im tired of hype for hyperframes, as html and playwright is a dumb long term solution for video rendering. So I decided to build Raea. Open source. Free for everyone. Faster and more capable than hyperframes or remotion. (10-20x faster with real footage and complex scenes). And it renders without a browser…. Capable of more than just video. It’s built on @BevyEngine so it’s highly capable at producing 3D art, shaders and games. It’s also built on Blitz Dom @dioxuslabs , and a bridge between the page and the 3d world behind it allows you and your agent to write everything in typescript and react… without a browser. This video below was made entirely with Claude, Raea, and a weekend. I never had more fun playing and toying with creative work than I did making this. But to be honest, that’s not where I’m stopping. I want Raea to be an engine that correctly empowers creatives and agents, while not cognitively offloading the parts that make your work unique. I’m excited to continue working on this project as long as I can, and always open to feedback!
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Replying to @UGCpro_
You are also fully vested in my heart! šŸ’œ
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I need people to understand how insane this is. We’re talking about technology competing with tools backed by companies with access to substantial capital, engineering teams, and resources. Meanwhile, my fiancĆ© @shinyobjectz_ built Raea, an open-source rendering engine, with ZERO funding, ZERO employees, and a team of ONE. 3.4 seconds vs. 23.3 seconds. Same prompt. Same export conditions. And the only ā€œinvestorā€ behind him this past year? Me. 🄹 I became our sole income provider so he could go all in on AI engineering, data science, and building something he believed should exist. No VC funding. No multimillion-dollar budget. Just an absurdly talented engineer with the freedom to build. When I say he’s my greatest investment, I mean it. šŸ˜¤ā¤ļø
Replying to @shinyobjectz_
Same prompt for both. ā€œCreate a 10-second animated short called Moon-O-Matic. A vending machine dispenses the moon. Come up with your own artwork, animation, and ending.ā€ Separate matched export on Windows took 3.4s in Raea and 23.3s in HyperFrames. Which cut would you keep?
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every night i have a set of 6-10 fun explainers made using raea and ElevenLabs about current work and projects this one is about Rat King, my at proto based communication and coordination framework in my "definitely not a software factory" harness
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Open Source ftw! down with the snake
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Replying to @parhelion318
Yo! this is incredible. So I just launched an open source audio-visual rendering engine called raea.io It actually includes a whole headless DAW and even midi instrument generation. Would love to collab and see what you can build in it!
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Excited to launch the Raea community! Join us to share ya work, stay updated, and hang with myself and other AI creatives! Also make sure to follow the project on @render_anything 🐈 discord.gg/ZCfeKDPgXX šŸˆā€ā¬›
Im tired of infinite canvas startups. Im tired of generative video snake oil providers. Im tired of hype for hyperframes, as html and playwright is a dumb long term solution for video rendering. So I decided to build Raea. Open source. Free for everyone. Faster and more capable than hyperframes or remotion. (10-20x faster with real footage and complex scenes). And it renders without a browser…. Capable of more than just video. It’s built on @BevyEngine so it’s highly capable at producing 3D art, shaders and games. It’s also built on Blitz Dom @dioxuslabs , and a bridge between the page and the 3d world behind it allows you and your agent to write everything in typescript and react… without a browser. This video below was made entirely with Claude, Raea, and a weekend. I never had more fun playing and toying with creative work than I did making this. But to be honest, that’s not where I’m stopping. I want Raea to be an engine that correctly empowers creatives and agents, while not cognitively offloading the parts that make your work unique. I’m excited to continue working on this project as long as I can, and always open to feedback!
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This is sick
We wanted fonts on the canvas to feel alive, not just sharp. So we built Lettra
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My take: faster render times means more iterations and revisions. That time compounds quickly over the course of longer projects.
Replying to @shinyobjectz_
Same prompt for both. ā€œCreate a 10-second animated short called Moon-O-Matic. A vending machine dispenses the moon. Come up with your own artwork, animation, and ending.ā€ Separate matched export on Windows took 3.4s in Raea and 23.3s in HyperFrames. Which cut would you keep?
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Replying to @shinyobjectz_
Same prompt for both. ā€œCreate a 10-second animated short called Moon-O-Matic. A vending machine dispenses the moon. Come up with your own artwork, animation, and ending.ā€ Separate matched export on Windows took 3.4s in Raea and 23.3s in HyperFrames. Which cut would you keep?
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Shane retweeted
PM asked for a video of what we'd built so far. So I made a skill for it on top of raea: create-video-for It asks about sound and length, storyboards it, records the real app, cuts it in raea and checks every frame before you see it. It runs on all OS not just mac, link šŸ‘‡
Im tired of infinite canvas startups. Im tired of generative video snake oil providers. Im tired of hype for hyperframes, as html and playwright is a dumb long term solution for video rendering. So I decided to build Raea. Open source. Free for everyone. Faster and more capable than hyperframes or remotion. (10-20x faster with real footage and complex scenes). And it renders without a browser…. Capable of more than just video. It’s built on @BevyEngine so it’s highly capable at producing 3D art, shaders and games. It’s also built on Blitz Dom @dioxuslabs , and a bridge between the page and the 3d world behind it allows you and your agent to write everything in typescript and react… without a browser. This video below was made entirely with Claude, Raea, and a weekend. I never had more fun playing and toying with creative work than I did making this. But to be honest, that’s not where I’m stopping. I want Raea to be an engine that correctly empowers creatives and agents, while not cognitively offloading the parts that make your work unique. I’m excited to continue working on this project as long as I can, and always open to feedback!
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Replying to @archimagos
I’ve thought about it. The goal for now is to protect myself until I get funding or something for the project. But ultimately it’s open for you to use for anything that isn’t trying to be its own engine. Hope that makes sense
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If anyone is wondering where the raea cat came from… this is my cat Olive. He has zero PR’s. I guess now he has golden handcuffs.
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Replying to @regExpParser
Rendering in playwright feels like the Stone Age
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Replying to @jossicruz
Amazing! Speed is much better yeah?
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Replying to @rodestrib
Yeah working on it. It uses much of the same rendering systems and will include it in the react SDK so you can utilize tune’s primitives
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Replying to @turbopuffer
yall are ballers! thank you!
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Give it a shot! lmk how it goes <3
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Going to integrate this into raea! this looks epic
eh fuck it why bother explaining rune when you can just watch this look how crazy it is we're in the future what are you doing just set your ui on fire man across mac windows and linux
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