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gamedev/general programming alt. Certified fluffy fox girl tail toucher. Working on some sloppy shmup thing. Art/main: @sub_res (R-18/NSFW)

Joined September 2020
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just like make game
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the past year or so has been really rough on me but today I've finally started to pick up the pieces of my project again. probably gonna be a while before it's in a presentable state again but at least stuff is still happening
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gotta stop being stunlocked
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working title Thief's Field will have to wait until current project is at least demo-worthy before it gets to become more than scattered design notes
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I kinda wanna work on other projects but now is absolutely not the right time. Need to get this one back into a playable state again, preferably before the year is over. I'm so tired.
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port, test, rinse, repeat port, test, rinse, repeat port, test, rinse, repeat port, test, rinse, repeat
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ps. yes I'm working again, was busy with other stuff last month and I kinda avoided working on my Big Stupid Code Refactor(tm) for a while
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>"genAI is the future!" >copilot when I make a simple declaration:
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double action real!!
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sub@infinidev retweeted
The BLUE REVOLVER DOUBLE ACTION public beta is now live on Steam for your perusal! Please enjoy! Again, here's the changelog: danboland.net/DA_CHANGES.htm…
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collision enabled stress test @ ~50k bullets, solid 60fps. no proper draw ordering implemented yet but it's still way better than the old bullet system. probably overkill since this is many more bullets than I intend to use, but I may as well try to make it toaster-friendly.
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relevant once again
feeling a little belligerent today
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it's been 2 weeks and current state is far from playable, there's q lot of code I can't reuse so getting back to where I was is gonna take some time. regardless it's probably for the best that I started rewriting it.
Doing a very big codebase overhaul, gonna be a bit of a make-or-break. By the end of the week I'll know for sure whether it's actually worth it, or a colossal waste of time.
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Doing a very big codebase overhaul, gonna be a bit of a make-or-break. By the end of the week I'll know for sure whether it's actually worth it, or a colossal waste of time.
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also porting everything to .NET 6 and latest stable Monogame version which HOPEFULLY doesn't have the audio issues that forced me to use SDL directly
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hit a bit of a creative wall lately so things have been slow
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oh damn am I allowed to have unflattering opinions on thor in public now? sweet
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opened the project again for the first time in two months only to immediately get slapped in the face by my awful code and unreative game design (i still got some work done)
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I'm late to the party
if you're currently working on a video game, take a short break, pick a number in your code or data files, multiply it by 1000, and post the results
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bonus (volume warning)
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