sub@infinidev (@sub_dev0) header
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gamedev/general programming alt. Certified fluffy fox girl tail toucher. Working on some sloppy shmup thing. Art/main: @sub_res (R-18/NSFW)

Joined September 2020
Photo by sub@infinidev (@sub_dev0)Photo by sub@infinidev (@sub_dev0)Photo by sub@infinidev (@sub_dev0)Photo by sub@infinidev (@sub_dev0)Photo by sub@infinidev (@sub_dev0)Photo by sub@infinidev (@sub_dev0)Photo by sub@infinidev (@sub_dev0)Photo by sub@infinidev (@sub_dev0)Photo by sub@infinidev (@sub_dev0)Photo by sub@infinidev (@sub_dev0)
sub@infinidev retweeted
The BLUE REVOLVER DOUBLE ACTION public beta is now live on Steam for your perusal! Please enjoy! Again, here's the changelog: danboland.net/DA_CHANGES.htm…
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sub@infinidev retweeted
A digital skull dog stalker invades your home. What will you do? #screenshotsaturday
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sub@infinidev retweeted
A while ago I participated in a Dungeon Crawler Jam but my game didn't make it there so instead I'm working with someone to expand, finish and release it as a full game! #screenshotsaturday #gamedev
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so anyway, i started blasting #projectBIRDCAGE / #screenshotsaturday / #shmup / @PolygonBirdDev
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sub@infinidev retweeted
i got vehicle destruction working and i have gone mad with power
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sub@infinidev retweeted
縦が続いたので横STGを作り始めて少し動くものが出来てきたところ。 VASTYNEX+BLAYNIXのような感じでパロディ要素はあまり多くいれない予定。 #スーパーゲ制デー
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sub@infinidev retweeted
i worked on a touhou jam game, Flan and the Highway to Hell Did mostly coding for it, it was fun project to do 🥺 You can play in browser at itch (link below)
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ASSAULT SHELL 2 STAGE 4 PREVIEW The assault on JOKER's main fleet begins... #gamedev #indiedev #STG #Shmup
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sub@infinidev retweeted
Replying to @ifc_srh
犀領さん  怒首領蜂最大往生の陰蜂撃破おめでとうございます。 今回もまたやり過ぎてしまったのか…と不安な日々を送ること12年。 我々開発側の敗北、そして人類が勝利を掴む日が来ました。 ここまでプレイし続けてくれて本当にありがとう。 そして今回の陰蜂クリア改めておめでとうございます!  IKD
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sub@infinidev retweeted
i gave her back her bike
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sub@infinidev retweeted
Here's some music rotation in the Endless mode Radirgy DGJL has sudden music changes that depend on global HP Here I'm thinking it's more convenient to simply let them cycle as the BG already tells the health we have left #GunFencer #shmup #gamedev #screenshotsaturday
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sub@infinidev retweeted
自作ゲームの進捗! ・ボスの難易度を実装しました!(あがりちゃんのみ)  カウンターや防御、無敵行動ありきの調整にしてるんで大変です! ・メイちゃんのスタイル切り替えを実装しました! ボス戦に有利な短期決戦スタイルです! 体験版はこちら! drive.google.com/drive/folde…
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sub@infinidev retweeted
bosses now have an hp bar
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sub@infinidev retweeted
結構遊べる感じになってきた!
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sub@infinidev retweeted
Combat system in my simultaneous-turn-based PVP tactics game
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sub@infinidev retweeted
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We finally got the shield effect on the players block/guard animation done! I'm super happy with it 😄 it fits the magitech theme, right? The pixel art animation for it was done by @FloatRand ! #screenshotsaturday #gamedev #pixelart #mecha #メカ
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sub@infinidev retweeted
Working on a side project featuring Hyper Weapon 15 herself, Robin! Taking inspirations from games like Wild Guns, Sin & Punishment, and Iwanaga, this crosshair shooter has you blasting down waves of enemies as quickly as you can! #gamedev #indiedev #shmup
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Further progress on the stage 2 background tiles in my mecha beat em up. There's still a lot to be done: the waterfalls need animating and I need to spruce up the parallax. We also have a lot of setpieces planned! #screenshotsaturday #gamedev #pixelart #mecha #メカ
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