sub@infinidev (@sub_dev0) header
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gamedev/general programming alt. Certified fluffy fox girl tail toucher. Working on some sloppy shmup thing. Art/main: @sub_res (R-18/NSFW)

Joined September 2020
>"genAI is the future!" >copilot when I make a simple declaration:
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collision enabled stress test @ ~50k bullets, solid 60fps. no proper draw ordering implemented yet but it's still way better than the old bullet system. probably overkill since this is many more bullets than I intend to use, but I may as well try to make it toaster-friendly.
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bonus (volume warning)
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I'm late to the party
if you're currently working on a video game, take a short break, pick a number in your code or data files, multiply it by 1000, and post the results
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cramming in alternate HUD styles at 2am, probably still too noisy to be properly readable tho
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back to what I wanted to work on before the whole replay desync thing came back, fancy performance graphs
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everyone's least favorite kind of laser #gamedev #screenshotsaturday
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so over the weekend I've been having brainworms over the resolution of my game, so I messed around a bit. Turns out I made the engine itself robust enough to handle graphics upscaling fairly well, and a test upscale for sprites turned out kinda okay. I might stick with it.
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what is this, a video game for ants?
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"hmm today I will finally add blend state swapping to my renderer (clueless)" #screenshotsaturday #gamedev
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big performance boost for bendy lasers, this maneuver used to damn near freeze the game
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important detail
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