
gamedev/general programming alt. Certified fluffy fox girl tail toucher. Working on some sloppy shmup thing. Art/main: @sub_res (R-18/NSFW)
Joined September 2020
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collision enabled stress test @ ~50k bullets, solid 60fps. no proper draw ordering implemented yet but it's still way better than the old bullet system. probably overkill since this is many more bullets than I intend to use, but I may as well try to make it toaster-friendly.
back to what I wanted to work on before the whole replay desync thing came back, fancy performance graphs
everyone's least favorite kind of laser #gamedev #screenshotsaturday
so over the weekend I've been having brainworms over the resolution of my game, so I messed around a bit. Turns out I made the engine itself robust enough to handle graphics upscaling fairly well, and a test upscale for sprites turned out kinda okay. I might stick with it.
"hmm today I will finally add blend state swapping to my renderer (clueless)" #screenshotsaturday #gamedev







