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I’ve decided to separate the assets from the full pack, so now you have the option to purchase the assets individually. Upon purchasing the assets, you will gain access to a paid upgrade for TTFE.
assetstore.unity.com/package…
Tobyfredson retweeted
In 2005, a group of artists in Italy built a giant 200-foot-long plushie rabbit in the countryside, and just left it there.
Tobyfredson retweeted
finally have some time to start updating GrungeMask presets better. And probably some extra grunge as well! #b3d #damagecontrol #grungemasktools
Tobyfredson retweeted
Mandated by node-editor design law, our own #AmplifyShaderEditor for #Unity3d now also includes zip-ties for better cable management. 🔥
@cmzw_ thank you for sharing this idea with the community 🙏
Tobyfredson retweeted
Here are some of the shaders you can find in the Unity Shaders Bible ✨ jettelly.com/bundles/unity-s… #gamedev
Tobyfredson retweeted
This open-source tool generates normal maps for pixel art sprites
It works with both single sprites and animated sprite sheets, turning flat pixel art into assets that can react to dynamic lighting in-game.
You can run it:
> locally from the CLI
> directly in the browser with WASM
That makes it pretty easy to drop into an existing pixel art pipeline without depending on a hosted service.
Small tool, but genuinely useful if you want 2D sprites to have more depth without repainting everything by hand.
Tobyfredson retweeted
In case you missed, there bunch of new tools in DC Bundle! #DamageControl #b3d #geometrynodes
Link in bio.
Tobyfredson retweeted
Your light mapper's gonna love this! 🤯
UVPackmaster 4.1.3 for Blender adds support for a new pack mode: Groups To Single Tile. And more!
Full release notes: uvpackmaster.com/for-blender…
GET: uvpackmaster.com/get-uvpackm…
Expect all these features to be implemented in UVPackmaster 4 for Maya soon!
#b3d #Blender3d #3DCG #3dmodeling #animation #gamedev #UnrealEngine #3dgraphics #maya3d #autodeskmaya #autodesk
.@KayHilman_ shows a custom workflow for translating a 2D illustration into a 3D scene using Blender's Geometry Nodes and Grease Pencil.
See the workflow: 80.lv/articles/translating-2…
Tobyfredson retweeted
We're launching Amplify Decals @AssetStore soon! Non-destructive #Unity3d Edge + Strip Decal Tool with support for uneven surfaces and so much more 🔥
Stay tuned!
Btw, don't miss out on 50% OFF the Amplify Bundle: assetstore.unity.com/package…
#ScreenshotSaturday #Gamedev
Tobyfredson retweeted
Final testing on Grunge Mask AO version. Very nice addition for next big update of Damage Control. Along with many other tools. #b3d


























