Tobyfredson (@tobyfredson) header
Tobyfredson (@tobyfredson) profile picture

A visual artist with love for all things 3d and expertise in multiple art fields. All I need is my two hands so let me show you what I can do!

Spain
Joined March 2016
Photo by Tobyfredson (@tobyfredson)Photo by Tobyfredson (@tobyfredson)Photo by Tobyfredson (@tobyfredson)Photo by Tobyfredson (@tobyfredson)Photo by Tobyfredson (@tobyfredson)Photo by Tobyfredson (@tobyfredson)Photo by Tobyfredson (@tobyfredson)Photo by Tobyfredson (@tobyfredson)Photo by Tobyfredson (@tobyfredson)
I’ve decided to separate the assets from the full pack, so now you have the option to purchase the assets individually. Upon purchasing the assets, you will gain access to a paid upgrade for TTFE. assetstore.unity.com/package…
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執念の大胸筋と肩周りです #nolilon
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In 2005, a group of artists in Italy built a giant 200-foot-long plushie rabbit in the countryside, and just left it there.
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Malfoid is confident! #Malfoid #Quidditch #Yearning
🤖 Made with AI
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finally have some time to start updating GrungeMask presets better. And probably some extra grunge as well! #b3d #damagecontrol #grungemasktools
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Making some ps2 characters xd #blender
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Game Village Test Blender #b3d
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This morning I saw a post by @DanFessler. It was so damn awesome that I had to start working on this literally while still lying in bed. Finally it is working. It actually makes a difference and keeps things clean in UE5.
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Mandated by node-editor design law, our own #AmplifyShaderEditor for #Unity3d now also includes zip-ties for better cable management. 🔥 @cmzw_ thank you for sharing this idea with the community 🙏
zip-ties prototype
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Tri-planar displacement using vertLab #b3d #geometrynodes
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Here are some of the shaders you can find in the Unity Shaders Bible ✨ jettelly.com/bundles/unity-s… #gamedev
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This open-source tool generates normal maps for pixel art sprites It works with both single sprites and animated sprite sheets, turning flat pixel art into assets that can react to dynamic lighting in-game. You can run it: > locally from the CLI > directly in the browser with WASM That makes it pretty easy to drop into an existing pixel art pipeline without depending on a hosted service. Small tool, but genuinely useful if you want 2D sprites to have more depth without repainting everything by hand.
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In case you missed, there bunch of new tools in DC Bundle! #DamageControl #b3d #geometrynodes Link in bio.
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My art is better than AI slop
I'm sorry but when artists go like "my art is better than this AI slop" and then post art that's not like super impressive it's just really embarrassing.
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Your light mapper's gonna love this! 🤯 UVPackmaster 4.1.3 for Blender adds support for a new pack mode: Groups To Single Tile. And more! Full release notes: uvpackmaster.com/for-blender… GET: uvpackmaster.com/get-uvpackm… Expect all these features to be implemented in UVPackmaster 4 for Maya soon! #b3d #Blender3d #3DCG #3dmodeling #animation #gamedev #UnrealEngine #3dgraphics #maya3d #autodeskmaya #autodesk
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Stylizing in the compositor has been the most fun thing I've been doing lately. #blender #npr full bts + blend file on patreon!
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first person shoplifter early wip
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.@KayHilman_ shows a custom workflow for translating a 2D illustration into a 3D scene using Blender's Geometry Nodes and Grease Pencil. See the workflow: 80.lv/articles/translating-2…
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We're launching Amplify Decals @AssetStore soon! Non-destructive #Unity3d Edge + Strip Decal Tool with support for uneven surfaces and so much more 🔥 Stay tuned! Btw, don't miss out on 50% OFF the Amplify Bundle: assetstore.unity.com/package… #ScreenshotSaturday #Gamedev
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Final testing on Grunge Mask AO version. Very nice addition for next big update of Damage Control. Along with many other tools. #b3d
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