Marco Gomez (@TheCodeTherapy) header
Marco Gomez (@TheCodeTherapy) profile picture

I write colored words in a weird text editor and my computer does funny stuff

Joined January 2012
Photo by Marco Gomez (@TheCodeTherapy)Photo by Marco Gomez (@TheCodeTherapy)Photo by Marco Gomez (@TheCodeTherapy)Photo by Marco Gomez (@TheCodeTherapy)Photo by Marco Gomez (@TheCodeTherapy)Photo by Marco Gomez (@TheCodeTherapy)Photo by Marco Gomez (@TheCodeTherapy)
Marco Gomez retweeted
Introducing the @opengameio Jam Judges 🥳 We’re so lucky to partner with over 25+ judges from the tech, creative and gaming communities! Full roster below Community Judges - @ParikPatelCFA - Investor, Samosa Capital - @rrhoover - Founder of Product Hunt and Investor at Weekend Fund - @TheCodeTherapy - Developer, MGZ - @blakeir - Investor, Hidden Capital - @Dimillian - Developer Experience, OpenAI - @Shalom_HeyEliy - Building VATAR - @AikoDai_ - Global Marketing Manager, Tripo - @gdechichi - Founder, Kaigen - @chongdashu - Teaches building games with AI - @SuperTrip64 - Developer, SuperTripLand - @startupoppa - Building consumer social apps - @_chuckyc - Developer Advocate, RevenueCat - @scobelverse - Artist, Vector.Tango - @OdinLovis - Creative Engineer, fal - @DeepStarts - Full Stack Developer - @turtlesoupy - Creator, smash.fun and ex-MTS @OpenAI - @luckeyfaraday - AI game dev - @Octoberry - Exploring AI and agents - @Ryancampbell - Software developer - @0xGuavaGuy - Engineer, SuperTripLand - @MeticulAi - Game developer, Meticulai Games Sponsor Judges - Daniel Hegedus - Growth, ElevenLabs - Sierra Mon - Product Marketing, Meshy - Bingjun (BJ) Lin - Senior 3D Artist, Meshy - @tinasang - Marketing Lead, fal - Kenneth Loebenberg - Creative Engineer, fal OpenGame Team Judges - @keithvlucas - Former CTO/CPO and employee #7, Roblox and advisor at OpenGame - @KaladinOG - Co-founder, OpenGame - @0xRishi - Co-founder and CEO, OpenGame
A new game jam is coming from @opengameio... - $100K cash prizes - Sponsored by @ElevenLabs, @fal, and @MeshyAI - 1 month (Nov 18-Dec 18) to show off your creativity - Build a game using any tool / game engine that exports to the web Drop your email: opengame.io
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Marco Gomez retweeted
Replying to @opengameio
@opengameio Game Jam Sponsor Highlight: @ElevenLabs Sound accounts for a massive (and often underestimated) portion of a game’s perceived polish / emotional impact / quality, even though audio assets typically make up a tiny fraction of a game’s total file size and budget We have used @ElevenCreative for all the games we’ve made: sound effects, voice design / TTS, music, and more This partner is especially special to me, having worked at ElevenLabs and been an early user of the platform since 2023 shortly after they exited beta. @mati and @dabkowski_piotr have built a truly generational product and company! Sponsor credits (separate from $100K cash prize pool): - For participants: free month of Creator plan (131K credits) - For “Best Use of ElevenLabs” winners: 6 months of Scale plan (10.8M credits) to 1st place and 3 months of Pro plan (1.8M credits) to 2nd and 3rd place Sign up at opengame.io to be notified when we go live next week!
A new game jam is coming from @opengameio... - $100K cash prizes - Sponsored by @ElevenLabs, @fal, and @MeshyAI - 1 month (Nov 18-Dec 18) to show off your creativity - Build a game using any tool / game engine that exports to the web Drop your email: opengame.io
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Marco Gomez retweeted
Just a warning to everyone: DocBERT is out! It is something that I have been using for the past few weeks, an alternative to qmd (by @tobi), in Rust using ColBERT for late evaluation. It does hybrid searching, BM25 and fuzzy search, and re-ranking with a very fast model :)
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Marco Gomez retweeted
View from my room! Should I write a tech breakdown of the effects?
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Marco Gomez retweeted
If you ever wanted to know what my job as programming entertainer and streamer feels like, imagine doing a coding interview every 2-3 days. But with several hundreds of interviewers who really do not want you to pass.
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Marco Gomez retweeted
Mass-scale multiplayer words are coming to the browser. Post @WebGPU on iOS in September it's going to be a whole other level!
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Marco Gomez retweeted
PS3 startup shader by @TheCodeTherapy
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Here's a weekend proof of concept of running Metaverse Markup Language (mml.io) on the #VisionPro Simulator. WebSocket & basic primitives working as expected - now to add some more fun stuff!
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Marco Gomez retweeted
Messing around with MML objects that can mutate their own code using GPT-4. Because MML extends HTML & JavaScript, it already has a great intuition of what to do!
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Marco Gomez retweeted
What you spend per year * 25. Or what you spend per month * 300.
How much in savings is enough to retire?
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Mortal Kombat released in 1992 in arcades, a popular series of 2D fighting games created by Midway. Famed for its digitized sprites, in game blood and brutal action MK celebrates it’s 30th Birthday ☠️ #fatality #fightinggames #2D
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Marco Gomez retweeted
I have created a 8x8 font atlas of the Commodore 64 font that matches ASCII as much as possible, adding missing ones and rearranges the special characters, in case somebody needs it. #c64
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The initial version of three-gpu-pathtracer has been released on npm! Looking forward to seeing what people make with it. Please share! And as always contributions welcome and encouraged! github.com/gkjohnson/three-g… #threejs #graphics #webgl #raytracing
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Marco Gomez retweeted
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It's a great honor for me to share that my Portfolio became a nominee on @AWWWARDS ☺ With no shadow of doubt this is a very important moment to me. ▶ awwwards.com/sites/mgz-me-2 If you happen to enjoy my work, please show it some love ❤ #awwwards #threejs #webgl #creativecoding
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Kkkkkk carai mano YouTube em 2012 era muito bom puta merda
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Facts are facts.
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