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Joined November 2020
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i was reminded of this blog from 2016 on visualizing concurrency in go today. i might start having opus visualize my programs this way divan.dev/posts/go_concurren…
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it's been so long since a new model has been released that people have reverted to talking about javascript frameworks and state management this is refreshing to see
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Adil retweeted
Quick explainer for the forced perspective trick I posted yesterday, left in an example at the end that shows how you can exaggerate it - and how it can easily fuck up if you don't compose correctly #gamedev
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Adil retweeted
Me: I should go to the gym more often Gabe: chocolates.
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Godot is free and open source for everyone, and it only survives through community support. To keep it independent and sustainable, we need your help. Please donate, and thank you to everyone who makes Godot possible. fund.godotengine.org/
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Adil retweeted
I'm surprised at how much thought designing a beautiful SDK requires The same amount of effort you can put into design can also be applied into developing an SDK It's not for the faint hearted
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Do you still remember story points? Such a joke. Devs have hard time estimating schedules, so let’s use an imaginary unit that makes it even harder :)
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Adil retweeted
no software engineer would say this, yeah you are not a software engineer.
one of the most underrated asymmetries right now is that slop is totally fine for the backend and basically fatal in the frontend. if you’re backend is slop, the app still works. if your front end and overall experience is slop, the *product* does not.
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RAM too expensive so they're hiring dudes sit next to computer and remember things
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Announcing Parcel v3, a ground up rewrite in Rust! 🚀 • Up to 100x faster than v2, 6x less memory • Standalone Rust binary – no Node • Native plugins in Rust, Go, Swift, or C • Multi-threaded JS plugin runtime • Smarter code splitting • New library mode Now in alpha. 👇
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Adil retweeted
Discord in GPUI! LFG! 🎉
On the left is the Discord you use daily. And on the right is a new version we're working on, rebuilt in Rust
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Adil retweeted
Flash games are now playable again on @itchio! Check out some games here: itch.io/games/flash Learn more: itch.io/t/7319247/the-return…
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Replying to @jarredsumner
Security through obscurity is not a solution. It’s better to have a vulnerability found, than have one replicated without even knowing it exists. The only measure we have is that more code = more vulnerabilities. I have yet to believe that LLM can write code without them (kinda have the opposite experience). Hardened code has a lot of scars and it’s much safer. Projects with good threat models that triage vulnerabilities protect everyone.
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I'm so tired of reading model outputs. Never have I read so much in my life.
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We sacrificed function in favor of form, forgetting that good software must solve the user's problem and be invisible while doing so.
incredible density
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the more i code with LLMs, the more i feel the urge to go back to fundamentals and understand things as deeply as possible.
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Adil retweeted
Normalize 30-second trailers please. (I hate making trailers, this is a purely selfish request)
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I think we're about to see a lot of people learn why software engineers were paid so much
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Performance 101: Step 1: Move your app closer to your database Step 2: Move your database storage closer to your database compute planetscale.com/blog/the-hid…
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password page illustration Bobby Pontillas
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