cryptomanavan ☀️ retweeted
as a man, you can grind for years with nothing to show.
family thinks you're crazy.
you'll lose your friends.
then one year everything explodes.
keep going, it's just a matter of time.
cryptomanavan ☀️ retweeted
I built Angelo because AI + Blender over MCP kept slowing my team down: 3 model rounds per edit, and an agent coding blind.
So I put the agent inside Blender. It turned out everyone had this problem.
2.4× faster on everyday edits, at 51% of the cost. Free & open source, Mac + Windows.
angelo.studio
cryptomanavan ☀️ retweeted
Real-time destruction in Unreal Engine with the R.A.P - Radial Antigravity Penetrator™⭕
cryptomanavan ☀️ retweeted
Won first place in the Gossip Goblin GenJam in San Francisco
We received assets from the upcoming Gossip Goblin project on the day of the competition and had an extremely short time to put together a story , competing alongside a room full of talented creators.
lots of fun!
@minhsmind
cryptomanavan ☀️ retweeted
turned a blender scene into a point cloud rendered in three.js
claude rendered it from 264 angles, turned every pixel into a 3D point, and three.js moves them as particles. inspired by the gaussian splat look.
probably not the best way to do it, but i like the result
made a music visualiser for a friend's song. built in blender, rendered in three.js
full video on youtube: youtu.be/O7Tqpq1VMy0
cryptomanavan ☀️ retweeted
I'm so impressed with this light baking result of the house. Opus 5.5 decided to do this on its own, i didn't even know this was an option, it looks AAA
The entire house interior baking takes 1.5hrs, and that was after 12hrs of experiments and iterations. opus 5.5 just kept pushing until it was done right
Lighting is absolutely crucial for realism, i learned my lesson
cryptomanavan ☀️ retweeted
The funnest part about making games with AI is the quick iteration after you've landed on a vision and created your own tailor made engine.
After my post went semi-viral this weekend I created 50 new map elements, a custom map creator, a marble designer studio, and a whole extra game mode ...all from the couch on my phone while watching the Pats
Play free and in browser now! Meticulai.com
#threejs #screenshotsaturday #gamedev #anthropicAI @threejs
AI might have made the AI too hard... I've spent days now working on this game and yet to a win. Try a beta build now, free and in-browser!
@threejs @AnthropicAI #threejs #gamedev #indiegame #ScreenshotSaturday
cryptomanavan ☀️ retweeted
I spent 2 days seeing how far I could push Opus 5.5 on a game concept. A few 3D assets came from Tripo, and Opus built the rest in Blender and code.
You be the judge of how we did and would you play a full version of this?

















